[Request] Familiars improve with levels
HeroicSpur
Member Posts: 907
Hey everyone,
I'm aware Trent has already indicated this one wont be happening, but it's still useful to gauge how important it is for the community, either to compel Trent to change his mind, or to introduce it later as a DLC or somesuch.
As I'm sure you guys are aware, being able to summon a familiar at the start of BG1 grants a creature which is much more powerful than any of your party members.
Equally however, familiars (for their abilities beside boosting HP) rapidly become obsolete as the game progress, the risk of loosing them too great (so they spend all their time in your backpack).
My request is that both of these problems be dealt with in one swoop, namely by allowing/adjusting familiars so they improve in power with your mage, i.e. each level the familiar improves slightly, but starts weaker.
I'm aware Trent has already indicated this one wont be happening, but it's still useful to gauge how important it is for the community, either to compel Trent to change his mind, or to introduce it later as a DLC or somesuch.
As I'm sure you guys are aware, being able to summon a familiar at the start of BG1 grants a creature which is much more powerful than any of your party members.
Equally however, familiars (for their abilities beside boosting HP) rapidly become obsolete as the game progress, the risk of loosing them too great (so they spend all their time in your backpack).
My request is that both of these problems be dealt with in one swoop, namely by allowing/adjusting familiars so they improve in power with your mage, i.e. each level the familiar improves slightly, but starts weaker.
9
Comments
I'm not sure how I would like them to address this. To make them strong enough to survive a fight would probably require them to be almost as strong as a party member, so that's probably a big no no. But it would be nice if having them outside of your pack gave the mage some kind of buff. Not really sure how Familiars are handled in DnD.
I suggested this kind of improvement a while back - the main problem is that familiars were incorporated into BG2, but not balanced for BG1. So if the spell is to be included in BG1, it needs to be reexamined - and possibly even removed from BG:EE until it can be fixed.
My personal preference would be a series of familiar-centric quests that each improve your familiar, available at certain chapters in the game, so that an intrepid wizard can make his familiar more powerful, but the familiar doesn't start out being a silly powerhouse at level 1.
This reminds me of something (that's more for BG2EE I guess). Stronghold quests could use a "buff", at least for some classes. Its kind of off-putting that you have one big quest to get your stronghold, but after that you only get some minor quests for most of the classes. A familiar quest line for Mages would be a nice way to buff their stronghold quest line.
but that would probably kill the risk factor involved with having a familiar in the first place.
Also something that bothered me was that only the protagonist could have a familiar, though this is probably a limitation in the infinite engine, am I right? BGEE should keep familiars saved to the character so that it remains if you enter a multiplayer game or a new game etc.