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Functions for Changing/Hot-Swapping Area/Placeable/Trigger scripts

Functions that allow the values for any of the area/creature/placeable/trigger's default script sets to be changed.

Example:
void AreaScript(object oArea, int nScriptConstant, string sNewScriptResRef)
Where nScriptConstant would be a set of constants associated with the OnEntry, OnExit, OnHeartbeat, OnUserDefined events.
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