I actually never played the original game Neverwinter Nights
MakeAthkatlaGrtAgain
Member Posts: 132
I heard the story was really, really, really short and then it got old and it was mainly an online-only game for multiplayer. (These are what I heard, I never played it.) So maybe Beamdog fixed it up and added stories.
Also if you add stories, please have things focus on a perspective totally different than modern pop culture. Here's ideas from AD&D:
http://forgottenrealms.wikia.com/wiki/The_Way
http://forgottenrealms.wikia.com/wiki/Shukenja
http://forgottenrealms.wikia.com/wiki/Wu_jen
These are based on the Kara-Tur area of Faerun and never developed in video games.
Also if you add stories, please have things focus on a perspective totally different than modern pop culture. Here's ideas from AD&D:
http://forgottenrealms.wikia.com/wiki/The_Way
http://forgottenrealms.wikia.com/wiki/Shukenja
http://forgottenrealms.wikia.com/wiki/Wu_jen
These are based on the Kara-Tur area of Faerun and never developed in video games.
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What the heck? Could you put your thoughts together a tad more coherently?
neverwintervault.org
Either we will be able to use that or Beamdog will make a similar depository.
1) Track down each mod maker.
2) Get their permission in writing.
3) Some of them will want a cut of the profits. If this is the case, then it might not be worth it as there is extra work to test each mod, then recode the mods, and make sure they all work together.
Plus, with the Aurora tool set, even folks (like me) who are not that great at building, a player can create their own content.
My main point is that this game will never be short on custom content. In fact, that is the main draw of this game.