I can only imagine it's because they prefer to get feedback on the base "unhaked" game at this stage of the beta. Either that or someone was sleep deprived when the packed it all up for download.
Beamdog added a new nwhak.exe and GFFEditor.exe that handle few newer file types, a few patches back. It in your install folder under util / 32-bit (for windows) folder.
Is the new nwhak.exe backwards compatible, i.e. can hak packs created with it still be used in NWN 1.69 / Diamond modules? I'm tempted to associate .hak files with it permanently, but wouldn't want to run into any trouble later on.
@isilwen the current EE nwhak.exe supports new EE resource types, like .mtr, and .lod.. It creates valid ERF packages that can be used in 1.69 and earlier, however, NWN Diamond is not going to be able to use these new restypes.
Beyond restypes, EE supports content that cannot be supported in NWN Diamond, as new features, such as new parameters in .mdl files, and new .dds formats. These extensions are supported by both the new and old nwhak.exe's, but will only function properly in NWN:EE.
Compatibility will be up to you first, not the program. If you are a discerning hak package creator, you will need to use your knowledge to publish 1.69 safe content. These are just tools.
Making your content work for either platform may be a constraint, but, the exercise is not different from making your 2da's work for your content, you will need to be in control of knowing what you have, what it is, and what it is for.
Comments
https://neverwintervault.org/rolovault/projects/nwn1/other/308/index.html
TR
Beyond restypes, EE supports content that cannot be supported in NWN Diamond, as new features, such as new parameters in .mdl files, and new .dds formats. These extensions are supported by both the new and old nwhak.exe's, but will only function properly in NWN:EE.
Compatibility will be up to you first, not the program. If you are a discerning hak package creator, you will need to use your knowledge to publish 1.69 safe content. These are just tools.
Making your content work for either platform may be a constraint, but, the exercise is not different from making your 2da's work for your content, you will need to be in control of knowing what you have, what it is, and what it is for.