map instance & tile manipulation
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Hi,
Don't have high expectation on this but would it be possible to get a way to make map instances in the future (a "model" map that could be loaded as individual instances server side for dungeons/housing)?
Would it be possible to get the option to replace a tile on a map by an other one from the same tileset on the fly / at next map load by the players (maybe option to force reload map on player side with a script function, not just a visual effect like tile magic but an actual tile change with collisions and door support... that would be setup kinda like tile magic via script)
I know it's asking a lot but who ask nothing get nothing
Don't have high expectation on this but would it be possible to get a way to make map instances in the future (a "model" map that could be loaded as individual instances server side for dungeons/housing)?
Would it be possible to get the option to replace a tile on a map by an other one from the same tileset on the fly / at next map load by the players (maybe option to force reload map on player side with a script function, not just a visual effect like tile magic but an actual tile change with collisions and door support... that would be setup kinda like tile magic via script)
I know it's asking a lot but who ask nothing get nothing
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I can't wait to see other new functionalities that we will get thanks to Beamdog!!!
(And to changes the tiles is there a little possibility or it's really asking too much to the engine and I a dreaming too much?)