World clock or module clock stops functioning in LG Modules as well as some spells.
Barry_1066
Member Posts: 77
Large world or module clock stop - I have to use a script to make the clock move - this effects some spell functionality as in they don't function. Can you look into very large module clock fuctionality and that all spells are coded so they will work even in very large modules? By large - Realms of Annakolia has 2,000+ areas,
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