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[FIX][NWNEE] Cyrillic in script and dialogue editors

PhenomenPhenomen Member Posts: 33
edited December 2017 in Builders - Toolset
I've made fix for NWNEE toolset:
  1. Cyrillic (Windows 1251) can be used naively in the script and dialogue editors without need of external tools.
  2. Cyrillic can be used in "search text / in files" now.
  3. "я" and "ё" letters won't throw compiler error anymore.
  4. All Russian text will be visible in-game.
I can't share nwtoolset.exe binary file since it's copyrighted so you have to make exe editing yourself using any HEX editor you want.

BUILD 8152:

Compiler fix:
  • 001E9CD0 : BE -> B6
  • 00297DC9 : BE -> B6
  • 002A0C30 : BE -> B6
Support for Cyrillic in script and dialogue editors:
  • 00424A73 : 68 94 01 00 00 8B 45 08 50 E8 8B 01 00 00 83 -> 8B 45 08 3C 20 B8 00 00 00 00 0F 93 C0 5D C3


In case Beamdog change toolset binary I will update this topic with new offsets.
Post edited by Phenomen on

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