[FIX][NWNEE] Cyrillic in script and dialogue editors
Phenomen
Member Posts: 33
I've made fix for NWNEE toolset:
BUILD 8152:
Compiler fix:
In case Beamdog change toolset binary I will update this topic with new offsets.
- Cyrillic (Windows 1251) can be used naively in the script and dialogue editors without need of external tools.
- Cyrillic can be used in "search text / in files" now.
- "я" and "ё" letters won't throw compiler error anymore.
- All Russian text will be visible in-game.
BUILD 8152:
Compiler fix:
- 001E9CD0 : BE -> B6
- 00297DC9 : BE -> B6
- 002A0C30 : BE -> B6
- 00424A73 : 68 94 01 00 00 8B 45 08 50 E8 8B 01 00 00 83 -> 8B 45 08 3C 20 B8 00 00 00 00 0F 93 C0 5D C3
In case Beamdog change toolset binary I will update this topic with new offsets.
Post edited by Phenomen on
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