[FIX][NWNEE] Cyrillic in script and dialogue editors
Phenomen                
                
                    Member Posts: 33                
            
                    I've made fix for NWNEE toolset:
BUILD 8152:
Compiler fix:
In case Beamdog change toolset binary I will update this topic with new offsets.
                -  Cyrillic (Windows 1251) can be used naively in the script and dialogue editors without need of external tools.
 -  Cyrillic can be used in "search text / in files" now.
 -   "я" and "ё" letters won't throw compiler error anymore.
 -  All Russian text will be visible in-game.
 
BUILD 8152:
Compiler fix:
-  001E9CD0 : BE -> B6
 -  00297DC9 : BE -> B6
 -  002A0C30 : BE -> B6
 
-  00424A73 : 68 94 01 00 00 8B 45 08 50 E8 8B 01 00 00 83 -> 8B 45 08 3C 20 B8 00 00 00 00 0F 93 C0 5D C3
 
In case Beamdog change toolset binary I will update this topic with new offsets.
Post edited by Phenomen on 
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