REQUEST - Override and HAK load before connecting to server
Timendainum
Member Posts: 24
I am sure I'm going to mess up the details. But I recall when running a heavily modified one of the problems you ran into when implementing custom classes, races, etc is that you would go through character creation prior to connecting to the server. Such that if the server had custom rules and such you would not load those rules until you connected.
This also lead to things like people being able to add wings, and other weird models to their characters. Can the client load all this data prior to connecting to the server such that a server can fully dictate the ruleset to the client?
This also lead to things like people being able to add wings, and other weird models to their characters. Can the client load all this data prior to connecting to the server such that a server can fully dictate the ruleset to the client?
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* Ensure that the module's desired HAK and TLK files are loaded before we attempt to start character creation within a multiplayer module (allows servers to specify their own set of additional base classes, races, et cetera)