Solo sorcerer: what’s the optimized familiar?
Klorox
Member Posts: 927
And what alignment do I need to be to get it?
Or am I best off just keeping the little bugger stored away for some bonus HP and forgetting about it?
Or am I best off just keeping the little bugger stored away for some bonus HP and forgetting about it?
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A pick pocket skill of 15/30 can still empty your backpack but can also stealth easily and consistently (65 in BG1, 99 in BG2) providing effectively a free, permanent, Wizard's Eye.
but if you wanna leave him somewhere on the map that will work , you have to pick him up later however to maptravel.
the real question is if you want to bother for what essential is just a lvl 2 spell , playing solo and all.
don't know for your modded game though.
unless you want to do some pickpocket yourself cheese to carry around extra stuff.
or have a polymorph self Imp (mustard jelly) with 100% magic , fire electricity and cold immunity (still risky and they come with 6 less hp until ToB , thats a loss of 3 for yourself)
then you are better off just stuffing one in your bag and enjoying the 12 hp they give.
and for the love of the gods , cast the spell of a scroll x)
When soloing, you don’t need nearly as much money.
As a sorcerer, you need even less.
If you're playing LoB then familiars have worthwhile HPs, so you could consider a pseudo-dragon which has a chance of putting enemies to sleep. In the basic game though familiars are too vulnerable to be in combat much.
The imp has fewer HPs than the others, so I wouldn't go for that.
If solo you can play some nice games using a familiar as an invisible scout and to block enemies trying to reach you. Choosing something with 100% fire resistance can help if you have trouble targeting fireballs without seeing enemies.