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New guidelines for voicesets?

I was wondering if we should follow new guidelines for voicesets, in order to ensure that there is no major TLK alteration required for lines to appear and/or if the EE supports different audio formats.

Comments

  • MadHatterMadHatter Member Posts: 145
    The voicesets are still 16b pcm wavs. Your ssf files will still point to a custom tlk line so it’s best to make that CEP or Q or whatever compatible if you plan to release publicly.

    The tutorials you find around work fine. Nothing changed for voicesets in EE.
    Dark_Ansem
  • Dark_AnsemDark_Ansem Member Posts: 992
    I remember that TLK issue. How to make a voiceset CEP or Q compatible?
  • T0R0T0R0 Member Posts: 86
    How ? You make sure your tlk lines don't overwrite lines used by other projects. (Q and/or CEP)
  • Dark_AnsemDark_Ansem Member Posts: 992
    T0R0 said:

    How ? You make sure your tlk lines don't overwrite lines used by other projects. (Q and/or CEP)

    I was hoping fot a tool more similar to https://www.nexusmods.com/kotor/mods/2/?

    Which allows for dynamic TLK editing
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