Free AI fixes by way of feat.2da CATEGORY column audits
shadguy
Member Posts: 154
I took a look at the feat.2da (res187.2da) in NWNe and it looks like some of the base game AI can still be improved by auditing and updating the CATEGORY column of feat.2da. I was digging around for this earlier today for someone on facebook, and Fester Pot @ the vault found a fix dating to v1.64 and shared the info in this thread:
https://neverwintervault.org/forums/neverwinter-nights-1/nwn1-files-wanted/whitetowers-ai-fixes#comment-38626
We've got more recent stuff available at our server, but I'd want to extract it and process it down to the column(s) of interest before analyzing it. Stuff's too modified over time for a pure diff to be useful. If someone's interested in that work let me know, I"ll do the analysis and shoot off a PM or something.
Anyway, with some of these fixes in place, NPC AAs will start using their AA feats like Imbue Arrow, etc.
There's some similar tweaks that can be in the spells.2da, but I think the more glaring stuff is in the feat.2da Beamdog inherited from v1.69.
-Dave
https://neverwintervault.org/forums/neverwinter-nights-1/nwn1-files-wanted/whitetowers-ai-fixes#comment-38626
We've got more recent stuff available at our server, but I'd want to extract it and process it down to the column(s) of interest before analyzing it. Stuff's too modified over time for a pure diff to be useful. If someone's interested in that work let me know, I"ll do the analysis and shoot off a PM or something.
Anyway, with some of these fixes in place, NPC AAs will start using their AA feats like Imbue Arrow, etc.
There's some similar tweaks that can be in the spells.2da, but I think the more glaring stuff is in the feat.2da Beamdog inherited from v1.69.
-Dave
0
Comments
https://neverwintervault.org/project/nwn1/other/my-henchman-stops-fighting-bugfix
Some of the 1.69 feats were given the wrong category as well.
I've gone and added to this list, so I should post an updated feat.2da -- as soon as I can edit out other changes from my heavily customized version.
Agreed; thank you for the followup!
FYI, ShadoooW replied over on my vault thread for this topic that he thinks this feature is included with his work. I think he's on the advisory council, so this may be covered, even though I wasn't seeing it applied in my beta yet. So, I may have a lot of redundant suggestions kicking around. I guess it won't hurt to bring things up, but I'll need to think about avoiding duplicate requests and making extra work for folks.
I wasn't even thinking about this stuff until a question came up elsewhere on social media. Good times.
-Dave
Reference: https://neverwintervault.org/forums/neverwinter-nights-1/nwn1-files-wanted/done-whitetowers-ai-fixes