Feat.2da CRValue entries with fractional entries (0.2, 0.5) are rounded down to 0 in practice
shadguy
Member Posts: 154
Entries in the CRValue column of feat.2da in v1.69 have values of 0, 0.2, 0.5, or 1.
In practice, feats with CRValues of 0.2 and 0.5 have no effect on creature CR; I'm guessing something is either rounding down to 0 or reading them in as ints instead of floats.
We started fixing these for our server when a builder noticed that adding/removing Epic Will/Reflexes had zero effect on creature CR in the toolset. Fixes involve conciously choosing 0 or 1 for each feat affected, updating feat.2da, rebuilding CR, and then rebalancing creatures designs for whom CR drifts from the design target.
A better fix, IMHO, would be to honor the float values in the existing assets.
-Dave
In practice, feats with CRValues of 0.2 and 0.5 have no effect on creature CR; I'm guessing something is either rounding down to 0 or reading them in as ints instead of floats.
We started fixing these for our server when a builder noticed that adding/removing Epic Will/Reflexes had zero effect on creature CR in the toolset. Fixes involve conciously choosing 0 or 1 for each feat affected, updating feat.2da, rebuilding CR, and then rebalancing creatures designs for whom CR drifts from the design target.
A better fix, IMHO, would be to honor the float values in the existing assets.
-Dave
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