NWN:EE Edited an old module - made simple change - NOT ENOUGH DISK SPACE
dwinblood
Member Posts: 38
So, I opened up my old module RTS - Harvest of Souls 1.26beta33b which is on NWVAULT and it actually works and is playable. However, I made that a long time ago and it could use some things to make it friendlier to single player and to help people learn it's oddities.
I created a new copy of it 1.26beta34 I added a dialog. I tweaked some scripts. I saved it.
I launched it got to Select Premade Character.
I get a NOT ENOUGH DISK SPACE message though the SSD that the module is on has 50GB free.
The program is also locked up and can only be stopped by END TASK in the task manager.
I can still play the 1.26beta33b fine.
It is only this changed module that is crashing. It is not even getting to where any of my changes are.
Has anyone else encountered this?
Any recommendations?
I haven't even spawned a creature with the new dialog... so I am uncertain why that one is crashing.
I created a new copy of it 1.26beta34 I added a dialog. I tweaked some scripts. I saved it.
I launched it got to Select Premade Character.
I get a NOT ENOUGH DISK SPACE message though the SSD that the module is on has 50GB free.
The program is also locked up and can only be stopped by END TASK in the task manager.
I can still play the 1.26beta33b fine.
It is only this changed module that is crashing. It is not even getting to where any of my changes are.
Has anyone else encountered this?
Any recommendations?
I haven't even spawned a creature with the new dialog... so I am uncertain why that one is crashing.
0
Comments
I'm using the Steam version of NWN:EE Headstart and just ran into the "NOT ENOUGH DISK SPACE" error while working on one of my own modules that I just started. I've tried verifying my game integrity through Steam, but other than that I'm not sure what you mean by "verify and clean" the files.
"Could not save one or more custom palettes. Please check that the JTP files in %s are not read-only and that you have enough disk space." The follow-up message was that it couldn't save the file and "Please ensure you have sufficient disk space and that you have permission to write to the file."
I have plenty of disk space-- 90 gigs-- so it must be permissions. When I go into Documents/Neverwinter/Modules, I noticed that the temp0 folder is set to Read-Only. I also noted that the Neverwinter Folder is set to Read-only. When I unset them from Read-only, they immediately revert back to read-only. Kind of stuck on this one., as I am unable to save the module after a rebuild. And I'm not entirely convinced that it has anything to do with permissions. Does anyone have insights or ideas? This is just a 1.69 mod that uses CEP 2.65 that is currently a live Server in the Old World (not sure what to call it these days, but I like the Old World).
Cheers, my lads!
TR