Hide player character cloaks?
oakheart
Member Posts: 66
Is there a way to hide cloaks? The one I have equipped currently clips badly.
(I don't see an option in the .ini file.)
(I don't see an option in the .ini file.)
0
Comments
// - The intended usage of this function is to provide an easy way to hide helmets, but it
// can be used equally for any slot which has creature mesh visibility when equipped,
// e.g.: armour, helm, cloak, left hand, and right hand.
// - nValue should be TRUE or FALSE.
void SetHiddenWhenEquipped(object oItem, int nValue)
[Game Options] Visible Cloaks=0
I never use it, so haven't tested it in 1.74.
No clue if or where that full file has been posted, but it is probably somewhere out there, if you don't have it.
You can also see it in the script editor function list when using the new toolset (or just type/paste and select it to get the same info).
Where would you use this? The module OnEquip event? Off the top of my head I'm already contemplating how you could use this in the OnEquip event...in game rule book item has unique power to start convo, asks if you want helms or cloaks hidden, keeps variable on that item, OnEquip checks for variable, if there set above function TRUE. Dang it I want to get in and look at the new functions!
OOoh. I just found out how to install the head start...