AI Scripting: specifying leg or arm target for Called Shot
![shadguy](https://forums.beamdog.com/uploads/userpics/779/n1BAAU6US5WFY.jpg)
When scripting feat usage for combat AI, we cannot specify which called shot to use: targeting leg vs arm. Please consider adding a way to specify called shot: leg vs called shot: arm in NWscript. Maybe we could add an optional parameter to ActionUseFeat() for this, or dedicated Called-Shot specific Action commands for Leg/Arm/Random.
-Dave
-Dave
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