Request - boot reason
![Timendainum](https://forums.beamdog.com/uploads/userpics/082/n3TMX005Z009H.png)
This should be a fairly easy one to implement.
It would be nice, when booting a player if we could pass a reason, and have that reason show on the pop up.
It would be nice, when booting a player if we could pass a reason, and have that reason show on the pop up.
4
Comments
The good news is, the NWNX plugin Administration.so provides the functionality for a boot reason.
So, we may not need it in the base game. I have not tested it yet.
BootPC(object oPlayer, string sReason);
is the function you need.
This doesn't seem to be working :
Code:
[code]void main() {
object oPlayer = GetPCSpeaker();
BootPC(oPlayer, "test");
}[/code]
Client:
https://i.imgur.com/TiOQseZ.png
This is using lastest version in Beamdog Client: Digitial Deluxe - Head Start
https://support.baldursgate.com/projects/nwn-ee-public-bugs