Barbarian/Rogue or Barbarian/Fighter/Rogue builds?
Lathspellguest
Member Posts: 60
Have any of you ever tried these combos before? Or heard of it? They're basically Conan builds, which sounds like a fun idea.
Any pros and cons to these builds that y'all can think of?
Any pros and cons to these builds that y'all can think of?
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I imagine you will be taking 4 levels of fighter for specialization feat and the rest in Barbarian/Rogue.
For the first level, take Rogue for maximized skills. Depending on XP penalty or not, spread the levels out evenly until level4 fighters. Then comes the real choices for Barbarian/Rogue: (I imagine you'd want epic levels in Barbarian because it's Conan)
1. You can take up to 3 levels of Rogue for Evasion, Uncanny Dodge, and 2d6 of Sneak Attack damage.
2. 10 levels of Rogue for the bonus feat in Crippling strike feat, the rest in Barbarian
3. 11 Levels of Rogue for Uncanny Dodge III and extra 1d6 Sneak Attack, the rest in Barbarian
As for the skill allocation, avoid putting any points into anything that cost 2 instead of 1 until the next level where the class you take is proficient in said skills.
You'll want Tumble (1AC per 5 Base Tumble, regardless of Dex mod.), Discipline, and Heal. Since you're taking Rogue levels, you can also consider Search, Disable Traps, Open Lock, Hide, and Move Silently.
Pros: Great for solo and/or party playthroughs, you'll be tanky, deal adequate damage, and great versatility (specialize in either ranged weapon, 2H weapons, or dual-wield at the cost of 2 extra feats). The flexibility in feats (no more meeting requirements for prestige class) means you can take feats that are most beneficial to what you'd like to do for your character.
Cons: Jack-of-all-trades means master of none. There may be times where a trap/lock is too difficult for you, or your hide/move silently does nothing and aggros the enemy. Also, lower levels before reaching Epic levels will be hard to progress with xp penalty.
Barb
L2 fighter (xtra feat!)
L3 rogue (tumble up to 5 which means more AC)
L4 fighter
L5 fighter
L6 fighter (weapon specialization)
L7 barb
L8 rogue (tumble up to 10, evasion)
Keep progressing as barbarian and level as rogue every 8 levels for 5 more tumble skill points.
Would it be better to go with just a barb/rogue combo? Is the slower advancement worth what's gained from the 4 fighter levels?
Have fun!
I've decided to go human barbarian/fighter/rogue. Is there any reason to NOT spread all of the levels out evenly the whole way through? Otherwise, 20% XP penalty kicks in at level 15 (if leveling evenly until 4 fighter levels, then finishing with barb and some more rogue levels).
"Human is not always the best choice to avoid an XP penalty. For example, a human 2nd-level fighter/8th-level wizard/8th-level rogue would suffer a -20% XP-penalty..."
I've read that, for humans, the highest level class doesn't count.
If you wanted 3-5 levels of rogue, 4 levels of fighter, and the rest barbarian (for example) you'd be fine, depending on the mix at any given time.
From an RP perspective, this is the barb essentially joining civilization as an adventurer and deciding to focus on a more structured fighting style. Conan fought among civilized armies and mercenary companies and even ruled a civilized kingdom. @Kenji recommends a minimum of three rogue levels. To avoid an XP penalty, we're looking at 3-4 barbarian levels if fighter is the main class. Is that so low a contribution from the barb as to be pointless?
RP comes before powergaming, but I also don't want to waste 3-4 levels. In that case, I'd go with barb as the main class. But if it can still be fun and useful as one of the minor classes, I like the fighter-oriented option, too.
Above poster is right, human would work too.
https://neverwintervault.org/project/nwn1/other/tool/characterbuildcalculator-cbc
Which allows you to plan your character out in Excel. It's a great help in making characters. I have a modified version of it myself that outputs in a tabular format (like in the link I gave earlier), if anyone was interested.
It doesn't hurt to embrace both. If you can somehow incorporate some of the aspects you have learned from powergaming into roleplaying, all the power to you.