Locking down placeables
scruffylad
Member Posts: 10
I would love to be able to lock a placeable into position. Just a little box that says it's not going to move (unless I uncheck that box).
This comes up because I like to take multiple placeables and squish them together in interesting ways. If I hit F5 to see how other changes to the area look, then placeables jump all over the place to be stacked on top of one another, rather than squished together nicely how I had them. I'd love to be able to lock a placeable in place and not have it move. (I try to avoid hitting F5 now, but it seems like this should be a simple fix.)
This comes up because I like to take multiple placeables and squish them together in interesting ways. If I hit F5 to see how other changes to the area look, then placeables jump all over the place to be stacked on top of one another, rather than squished together nicely how I had them. I'd love to be able to lock a placeable in place and not have it move. (I try to avoid hitting F5 now, but it seems like this should be a simple fix.)
12
Comments
I really use lifted placeables alot to design areas. Problem is: One click on these lifted placables sends them back to the ground/walkmesh! Using the left side tree to select the properties of a placeable is a way to avoid it, but still, when working in the 3D window, it's sometimes a pain!
So an option to lock them into place would be great!
Even better would be, if you get an option to lock X,Y,Z seperately, so you can eg. lock X,Y and then just move around the placeable (via mouse) on Z-Axis, then lock Z and unlock X and do further adjustments.
I'd love that!
Being able to place ceiling or wall mounted objects properly with a locked Z axis alone would be a significant time saver for me.
If one is terribly unlucky one might have slight tremors in one's hands from a young age -- hereditary, of course, as if one's parents couldn't simply gaze into the future and think perhaps a child with shaky hands and a deep longing to stack cards is a combination to be avoided.
Building a placeable-dense area in the toolset can at times put me very much in mind of this.
Don't left-click in the middle of the tower of Amazing Boxes, because you will almost certainly click the wrong one. It will plummet to the ground, and you'll not remember where it goes. In fact, you might as well place a new Amazing Box, because the old one is inside an Amazing Tower and you'll never find it now. You'll look for it later, you might say.
You cannot move your entire circle composed of Amazing Boxes at the same time, because even if you manage to also avoid selecting the components of the Amazing Square, their individual rotations will all be synced and have to be redone.
Because all 100 Amazing Boxes have the same name in the list, you'll do a lot of down-arrowing through them to find the one you want, in order to avoid recklessly clicking into the abyss. You might consider renaming all one hundred Amazing Boxes to more useful, identifying names, such as Amazing Box 98, or at least group them into Top Left Amazing Boxes, even though you can't multi-select them by names on the left anyway.
You will apparently never press F5.
And, if one is terribly unlucky, one might be stuck for some time with a mouse that has a penchant for multi-clicking at the least convenient times, constantly short-circuiting attempts at band-selecting or even maliciously deselecting every Amazing Box one has painstakingly managed to Shift-Click thus far. Boxes will often fall from their perches this way, like terrible Amazing Meteoroids punching holes through designs, and then are carefully replaced. It's all very zen.
This was a long and increasingly crazy-eyed ramble to say yes, yes I would like if you could lock placeables in place, oh god, I would like that very much indeed.
I agree on that request