Summons shouldn't reduce xp gain !
DJKajuru
Member Posts: 3,300
Hi there
One thing that upsets me about NWN is the fact that summons count as henchmen when it comes to XP gain from kills. I believe that it's unfair because mages and other spellcasters rely on spells just like a fighter relies on weapons, that is, if my mage summons a tiger it's because he can't fight and that's part of the game balance.
Whatcha think?
One thing that upsets me about NWN is the fact that summons count as henchmen when it comes to XP gain from kills. I believe that it's unfair because mages and other spellcasters rely on spells just like a fighter relies on weapons, that is, if my mage summons a tiger it's because he can't fight and that's part of the game balance.
Whatcha think?
9
Comments
Basically:
(Fighter vs Orc) < (Wizard & Tiger vs orc)
...so XP penalty is somewhat justified.
Familiar's on the other-hand, I agree - they shouldn't reduce XP no matter what.
Anyway, it's on the list, so at least they'll be aware of it and can choose whether to make the change or not.
(Fighter & Heavy Armour & Specialized Weapons vs Orc) > (Wizard & Tiger vs orc)
Summoned creatures are kind of iffy to me right now. If the xp penalty is removed, then duration should be lowered.
There are ways around it, in fact, it is really trivial to script around it, but goodness, you'd have to do it on a per-module basis.
It believe it is fine to restore XP gained to the entire party, right? Since they are all getting drained because you summoned a familiar?
I've never actually confirmed this though.
http://nwn.wikia.com/wiki/Party_size_penalty
... suggests that party size does increase encounter size, but not enough to completely compensate, with a character with companions ending up about one level lower in the OC than they otherwise would. Which is fine if your companion is a henchman, but I'd still prefer if class features didn't trigger the penalty. But this may mean that it's harder to make the change than I hoped.
The problem is that, by having summons affect experience gain (and, in some cases, monster spawns), they also punished mages for taking advantage of that solution. Which just seems weird to me. Which is why I want an option to turn that off.
When you have a druid, one of your class ability is to summon a companion. You are penalized for that.
When you are a paladin, one of your class abilities is to being imune to disease. You are NOT penalized for that!
You certainly should not be penalized for using the spell "summon creature". Are you penalized for casting a fireball? A cone of cold? A bulls strenght? No, you certainly are not. Yet, those spells help you to win an encounter. As the summon creature spell do. There is no reason to penalize a character for using the summon spell.
I do agree with the XP penalty for bringing a henchman. He is a strait up buff for your character, regardless of class or any abilities.
If you play a wizard without henchman and familier and summoned creature, you will reach level 9 much sooner than with Desther...
Its about penalties without reason, which both familier xp penalty and summon creature xp penalty are.
And in PnP there's a lot of spells which have costly material components when cast to balance out the power of the spell...including some summoning spells.
Not to mention (as dTd pointed out) summons don't last 1 round per level (per PnP) and are also significantly stronger than their PnP counterparts.