ways to maintain rep at the right level to hold onto a mixed alignment party (SPOILERS)
Lemernis
Member, Moderator Posts: 4,318
In my first BG:EE game, now just one week from today , I intend to play the following mixed alignment party:
CG Half-elf Fighter-Mage (maybe TN but not sure I want a rabbit familiar)
Imoen
Viconia
Rasaad
Dorn
Neera
From a RP standpoint, since CHARNAME will not be evil the PC won't be doing bad things. So no worries about Good aligned party members leaving.
By the same token the character won't necessarily be going out of his way to perform good deeds either. His main motivation is to find and kill whoever is trying to kill him, and to avenge Gorion's death. He will also be strongly motivated to help his comrades complete their quests. He will lead the party on many side quests for basically all the reasons we do it as players, i.e., to improve everyone's skills, and to earn gold in order to buy the best gear available. He grasps that this is necessary to defeat any foe powerful enough to kill Gorion.
But anyway, as we know, most of the game's quests are geared toward a traditional hero. So lest I lose Dorn and Viconia, I can't let rep get above... what is it?... 18, IIRC.
Imoen can get caught burgling or pickpocketing, I know that. But if I am to RP this type of game in character for the evil characters in the party, I should be able to have Dorn and Viconia do stuff that decreases rep...
I guess we'll wait and see if Dorn is an unbridled psychopath versus a smart and calculating fiend. But short of having him wantonly kill innocents (which would not sit well with the PC), maybe I can have Dorn quaff a few drinks in a tavern every so often and he'll punch out commoners? Not sure if that will reduce rep, though...
Viconia, I'm not sure how to achieve the same type of results with. Something involving her spellcasting, I guess? Ideally, it should be in keeping with her Wisdom score.
Just looking for creative RP ways to accomplish keeping rep from getting too high.
As always, your thoughts are greatly appreciated.
CG Half-elf Fighter-Mage (maybe TN but not sure I want a rabbit familiar)
Imoen
Viconia
Rasaad
Dorn
Neera
From a RP standpoint, since CHARNAME will not be evil the PC won't be doing bad things. So no worries about Good aligned party members leaving.
By the same token the character won't necessarily be going out of his way to perform good deeds either. His main motivation is to find and kill whoever is trying to kill him, and to avenge Gorion's death. He will also be strongly motivated to help his comrades complete their quests. He will lead the party on many side quests for basically all the reasons we do it as players, i.e., to improve everyone's skills, and to earn gold in order to buy the best gear available. He grasps that this is necessary to defeat any foe powerful enough to kill Gorion.
But anyway, as we know, most of the game's quests are geared toward a traditional hero. So lest I lose Dorn and Viconia, I can't let rep get above... what is it?... 18, IIRC.
Imoen can get caught burgling or pickpocketing, I know that. But if I am to RP this type of game in character for the evil characters in the party, I should be able to have Dorn and Viconia do stuff that decreases rep...
I guess we'll wait and see if Dorn is an unbridled psychopath versus a smart and calculating fiend. But short of having him wantonly kill innocents (which would not sit well with the PC), maybe I can have Dorn quaff a few drinks in a tavern every so often and he'll punch out commoners? Not sure if that will reduce rep, though...
Viconia, I'm not sure how to achieve the same type of results with. Something involving her spellcasting, I guess? Ideally, it should be in keeping with her Wisdom score.
Just looking for creative RP ways to accomplish keeping rep from getting too high.
As always, your thoughts are greatly appreciated.
Post edited by Lemernis on
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Also, perhaps Viconia can hold a grudge against the Flaming Fist and every so often get into it with them... Not that I want to have to constantly fight Flaming Fist wizards at every turn.
Since you intend to have wild mage Neera in your party, there's a good chance some of her spells will backfire and kill a few innocents here and there - so that may take care of this problem for you. ;-)
Yeah, that's true about Neera. Although I calculated a couple months back that the probability is actually pretty low of a bad spell outcome. A wild surge only happens 1 in 20 to begin with. Of the wild surges about only a third are decidedly bad. And the physically destructive collateral damage spells are fewer still. The odds of an unintended fireball, lightning bolt, summoning a demon, etc., is really rather low.