Selling and Identifying Items is a PITA
MadHatter
Member Posts: 145
Hey all,
I apologize if this has been mentioned--"sell" and "quick" are fairly generic search terms that didn't get me far. I didn't see it on Trello.
I have normally played fairly loot-light modules or been the DM in campaigns so maybe I haven't noticed this before (or blissfully forgot in the intervening years)... but selling and identifying items is a pain in the coppers.
The right click or drag process is compounded by the immovable UI of course.
Proposal 1: Many games have a toggle that flips you into sell mode. This could be a key (CTRL for example) or a store UI button that allows you to quickly sell items.
Proposal 2: Another option that would be nice is the RPG ubiquitous "Buy Back" tab. This would remove any concerns from accidentally quick selling and/or being an idiot (like me) and accidentally selling the unidentified 100k artifact for pennies.
I apologize if this has been mentioned--"sell" and "quick" are fairly generic search terms that didn't get me far. I didn't see it on Trello.
I have normally played fairly loot-light modules or been the DM in campaigns so maybe I haven't noticed this before (or blissfully forgot in the intervening years)... but selling and identifying items is a pain in the coppers.
The right click or drag process is compounded by the immovable UI of course.
Proposal 1: Many games have a toggle that flips you into sell mode. This could be a key (CTRL for example) or a store UI button that allows you to quickly sell items.
Proposal 2: Another option that would be nice is the RPG ubiquitous "Buy Back" tab. This would remove any concerns from accidentally quick selling and/or being an idiot (like me) and accidentally selling the unidentified 100k artifact for pennies.
3
Comments
I usually play this way because I sometimes find a stretched interface to be a bit of a problem.
TR
https://trello.com/c/kPk6aW28 is on the Beamdog Roadmap.