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Did we get custom rays/visuals on weapons effects unlocked in first release?

I cannot remember if we got these unlocked, any let knows so I do not propose something that was already taken care of. Thanks.

Comments

  • shadguyshadguy Member Posts: 154
    I've seen them requested; I have not seen them in the patch notes.

    -Dave
  • ShadowMShadowM Member Posts: 573
    Thanks I guess I add it to the request then, it needed.
  • TarotRedhandTarotRedhand Member Posts: 1,481
    It's unfortunate that nwncx (as I understand it) doesn't work with EE. Otherwise these vfx created by TAD might have been of interest here.

    TR
  • ShadowMShadowM Member Posts: 573
    Yeah I was going to make a bunch and some rays, I could really use a rope ray. Glad you showing off what we can do if they give it to us.
  • TarotRedhandTarotRedhand Member Posts: 1,481
    Not me. Those are all TAD's work.

    TR
  • ShadowMShadowM Member Posts: 573
    edited December 2017
    I know , I mean glad you showed the link so people can get an idea of what we can do. :smile: I surprised TAD has not poked them to get this in EE.
  • SymphonySymphony Member, Developer Posts: 142
    edited December 2017
    https://forums.beamdog.com/discussion/comment/933690/#Comment_933690 Here is some discussion about "beams".

    I haven't made a card yet for a larger list of weapon VFX (so new ones can be created without overriding the original ones)

    Here's the card for the ProgFX https://trello.com/c/jcsL8gns
  • ShadowMShadowM Member Posts: 573
    Wooh thanks I voting for that now :smile:
  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    ShadowM said:

    I know , I mean glad you showed the link so people can get an idea of what we can do. :smile: I surprised TAD has not poked them to get this in EE.

    I may have, I may not have. There was a lot of "if you could unlock this, and this, and this, and this, and this, and this...and maybe this, that'd be great".
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