How do EE's customization scripting vs. custom scripts compare?
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Sorry if this has been asked-to-death-already, but the search function on this forum is worthless.
I used to play the classic BG, and toyed around with manual control, the included scripts, downloaded custom scripts, and even wrote my own custom scripts... way back in the late 90's... so I've forgotten the details now and so I'm re-learning the topic.
I was trying out the EE versions of the games and looking at the scripting options, and it looks like EE has a nice in-game customization capability, so I'm wondering what people here like -- do they use the EE scripts, do they like certain downloaded scripts, or do they like to write their own or modify the above?
I used to play the classic BG, and toyed around with manual control, the included scripts, downloaded custom scripts, and even wrote my own custom scripts... way back in the late 90's... so I've forgotten the details now and so I'm re-learning the topic.
I was trying out the EE versions of the games and looking at the scripting options, and it looks like EE has a nice in-game customization capability, so I'm wondering what people here like -- do they use the EE scripts, do they like certain downloaded scripts, or do they like to write their own or modify the above?
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For some reasons AI controlled warriors tend to scatter and go after different targets, which can be annoying at times.
I use sometimes the scripts for thief to hide or detect traps and bard to sing, but, as the battle begin, i disable AI.
I am convinced that is possible to write custom scripts that suit the player own style, but i am too lazy to learn how to do it, everithing less lacks finesse. Fighters attacking the wrong target in the wrong moment, casters that you can not use when you need cause they wasted their spell for round on a not useful protection.
NO NO NO!