Wow, latest patch really screwed servers
ShadowM
Member Posts: 573
Wow before this patch my server system work perfectly. Now for lan game(server) connecting to my self does not show up in main field, show up in only history. When I connect to it, it refuse character name.
Need to fix it so still show up in main window even if it not posted to the internet. Not all of us play through the internet (we still play local lan or lan server)
Need to fix it so still show up in main window even if it not posted to the internet. Not all of us play through the internet (we still play local lan or lan server)
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true, the official masterserver doesn't list LAN-only servers anymore, but we've not changed anything in regards to LAN discovery. I think your game might not even see the server locally through broadcast enumeration.
Can you give me some details on your setup? Do you have firewalls in place?
we're aware that LAN discovery is currently very flaky. As an aside, the server list really has nothing to do with it: It doesn't list unreachable or private servers, because they cannot be connected to from the outside anyways. The recent change there is part of trying to improve that, so such faffery as forwarding ports or dealing with NAT issues is not required in the future. We're not quite there yet though.
Local servers (localhost and on the LAN) should be found by the game itself by means of LAN broadcasts. That part is what is flaking out in the current build. We are looking into it.
I can be patient with lan discovery etc as it seems they're changing a lot on that end. Sounds like great news on that front!