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Sound Effect inaccuracies

So, just playing around in a few modules and I've noticed some inaccuracies with the sound effects relating to performing actions. I seem to recall encountering this issue way back when.... so perhaps we can get it addressed in a future update?
The one that gave me a flashback was when exploring an area, and upon searching a bookcase, I was greeted with a sound more reminiscent of opening an armoire or other furniture storage apparatus with drawers and/or hinges.

Clearly, a bookcase has no hinges, nor anything of which to have an "opening" and "closing" sound. Perhaps we could alter such events to be more accurate to the interactions?

For example, I would expect the sound of a book being removed from a shelf, pages turned and/or thumbed through, etc. I'm sure there are many more sound/action inaccuracies out there that could be corrected with some additional 'foley' type recordings? I suspect others may have some to point out as well....?
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