Is there any reason *not* to start building a NWN:EE PW now?
omedon666
Member Posts: 48
My whole D&D group has NWN:EE headstart now, we have a few builders and script people from our "glory days" PW in this group, and we know we want to build something new...
So I'm wondering: I know that backwards compatibility is a huge thrust of the EE vision (and thank you for that), but is there any reason that we should hold off on building our "for keeps" NWN:EE persistent world now? It's nothing super complex, just an online RP platform of our D&D world with a bare bones "grind money, get gear" background game to have something to do. Is there any feature in the pipeline that wouldn't patch in seamlessly that would drastically alter our approach to building?
So I'm wondering: I know that backwards compatibility is a huge thrust of the EE vision (and thank you for that), but is there any reason that we should hold off on building our "for keeps" NWN:EE persistent world now? It's nothing super complex, just an online RP platform of our D&D world with a bare bones "grind money, get gear" background game to have something to do. Is there any feature in the pipeline that wouldn't patch in seamlessly that would drastically alter our approach to building?
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What I'm saying is, you can probably start making your PW, but the future is uncertain. While they have every intention of keeping backwards compatibility, there are some things (for example, the master server authentication changes) that will never be backwards compatible. Of course, it seems like their proposed development path will not effect the backwards compatiblity of the Toolset or player made modules.
So, I didn't see a reason to wait. Better to do the work now so that a lot of it is done when the game is fully released. You can always change things if necessary.