Skinmesh issue not present in 1.69, but is in EE
ShadowM
Member Posts: 573
I have a skinmesh house cat from NWN2 that look and works fine in 1.69 but has a leg stretch issue in EE, (Same exact model and setup).
The creature is supered to c_cat mdl. I have tested putting c_cat 1.69 model in hak and still having the issue. This looks like some changes to the way skinmesh are handled in EE. I will look more into it, but I suggest others check there skinmesh models for any errors in the new EE.
The creature is supered to c_cat mdl. I have tested putting c_cat 1.69 model in hak and still having the issue. This looks like some changes to the way skinmesh are handled in EE. I will look more into it, but I suggest others check there skinmesh models for any errors in the new EE.
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-Dave