Need tips for area testing
fot1
Member Posts: 74
I have never worked with the aurora toolset before, only did some scripts. But this time I'm working in a full module. Currently on 20 areas or so, but I need to revisit them for lightning and sound. Anyway, I need to test some different areas, with different characters from different classes and different levels. I wonder if more experienced toolseters can share how they approach area testing?
One thing that I find bad is that hitting the test module button always load the first saved character. If I could pick the character to use would be easier. I couldn't find in the toolset, but did not suggested as an enhancement because I believe there should be a way I haven't managed to find.
How do you create your test characters? You download a test character module, level up, save the character and then load on your module? Or there is a way to generate a "standard level 5 fighter" and "level 40 weapon master", for instance?
So yeah, right now I started the server and loaded the module locally, then I have a shortcut on my desktop that connects to the module. I create the characters I need then use them. But then they start to level up and I lose control on them. And then is better to just recreate and level up a new character.
Do you have any resources, like scripts or wands that make this easier for you and mind to share?
Thank you!
One thing that I find bad is that hitting the test module button always load the first saved character. If I could pick the character to use would be easier. I couldn't find in the toolset, but did not suggested as an enhancement because I believe there should be a way I haven't managed to find.
How do you create your test characters? You download a test character module, level up, save the character and then load on your module? Or there is a way to generate a "standard level 5 fighter" and "level 40 weapon master", for instance?
So yeah, right now I started the server and loaded the module locally, then I have a shortcut on my desktop that connects to the module. I create the characters I need then use them. But then they start to level up and I lose control on them. And then is better to just recreate and level up a new character.
Do you have any resources, like scripts or wands that make this easier for you and mind to share?
Thank you!
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Comments
I tend to have one stock PC at the top of the local vault, e.g. Aaron/Abigail Testalot the level 1 fighter, for area testing. Then, during end-to-end testing, I run through the entire module for several classes (fighter, rogue, wizard & monk at minimum). Of course, if you prefer to test classes at the unit stage, you can put a different bic on top each time.
PS modders tend to hang out at Neverwinter Vault.
Before EE, it was easy to bug out the game by renaming a character bic file to something like "aaaaaaaaaaaaaaaaaaaaa", causing f9 to take you to the character select list instead and allowing you to test the module with any character you wanted. This was unfortunately "fixed" in EE, so now you have to actually run the game in order to pick a particular character.
I use a lot of custom items in my modules, so I always make a hidden area stocked with an assortment of gear for various classes and levels. I then jump the character there, equip them, and then save them.
-> sends you to the character gen screen
To your shortcut.
That should save you time getting to pick your character to test the module with (I use to remember way back in the day it also let you select the character(got patched out or something or just my memory wrong)
TR
I have a test area with flags for adding/subtracting 50k xp and to force rest me for character build testing purposes. There's a container with gear, crafting stuff, and anything else I've tested over time.
I modify the OnPlayerChat event to teleport me to the test area if I type "testarea".
If there are specific areas I need to test, I'll drop a WP there and similarly have it transport me to those if I type "goto_TESTWP1".
In the test area I can spawn whatever creature I need by typing its resref into chat. I'll have a notepad file open with all of those in it so I can copy and paste.