Campaign for your forgotten Trello board item.
ShadowM
Member Posts: 573
I posting this because I think some items on the Trello board are being missed and are important and/or misunderstood what they about. So if you think something is not getting it love. So pick (ONE,ONLY ONE to keep it condensed) thing that you voted for and think is very important and been very under voted for. This mean non of the high voted things. Provide you reasons you voted for it and reasons for other to vote for it. Here mine
"Softcode" ProgFX functions
The reason this will help CC improvements/options. More visuals on weapons, spell effects, switching out textures for season transitions(fall,spring etc../ one door multiple looks/one multiple placables looks/creatures. New beams like rope(similar to chain) for using on horse, climbing system etc.. scripted statues. There more, just scratching the surface. I hope this is the right place to post this subject, if not move it to a better one.
"Softcode" ProgFX functions
The reason this will help CC improvements/options. More visuals on weapons, spell effects, switching out textures for season transitions(fall,spring etc../ one door multiple looks/one multiple placables looks/creatures. New beams like rope(similar to chain) for using on horse, climbing system etc.. scripted statues. There more, just scratching the surface. I hope this is the right place to post this subject, if not move it to a better one.
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Comments
Anyway, I'll take up the banner for "Improve shader support for content creators":
This will unlock many CC possibilities, way beyond what we had with NWShader. Doing this on our own was possible in 1.69 with NWNCX, but since that went away, we have a huge regression in functionality. Just a few quick examples I threw together that we could do:
- Dynamic sky with clouds controlled through nwscript (another example)
- Snow slowly building up on the ground/roofs/etc
- Special effects tied to in-game actions (for only one PC)
- Various transforms to parts of a model
- Static scenery moving in the wind
Some more random stuff that would be possible (but no PoC yet)
- Dynamic beard growth and grooming on PCs
- Scars, tears, blood splatters on creatures when injured.
- Drunk effects, acid trips, screen shake, red fog on hit, etc
Depending on how much they extend the shader functionality, we can also implement things like LOD (lower polycount on faraway objects, better perf) or tessellation (higher polycount on objects, better visuals).