Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
IWD:EE character scripts? Are they working as intended?
I certainly hope they aren't because right now they are activating in mid-command and are overriding direct commands.
I order a char to attack a spider, he fires a couple arrows on it and next turn he switches targets on his own.
I order my group to retreat with a click, scripts takes control, stops my characters dead in tracks and orders them to attack, again. I mean what the eff? No other EE game's script is botched like this. Direct order should take precedence over any script, just like it does everywhere else.
Plus are there/will there be the default scripts from other EE games like BG2? Because the default scripts were pretty much perfect for the more mundane tasks. Mages casting stoneskin on themselves right after they got out of bed, casting a magic missile here and there, casting mirror image when seeing an enemy, clerics casting armor of faith at the beginning of combat, thieves automatically detecting traps outside of combat (here there's the thief controlled script which needs more micromanagement), etc.