Disarming traps adding XP to the thief
lujo
Member Posts: 236
I was wondering what would happen if disarming traps gave some exeprience to the Thief. I'm kind of sure that there are some self-resetting traps out there that would cause an infinite XP exploit of some kind, but that can be fixed.
The thing is that traps are kind of banal, and healing is kind of pleniful and the game would be a much better experience if you had a reason to care about traps. There's quite a bunch of them around, but there's no real motivation to pay attetntion to finding them and disarming them. A fixed non-shared 100XP to the thief who disarms them would totally motivate a person to explore certain areas as a thief (or save them for XP with Annah).
I'm thinking about suggesting it officially, and I suspect it might be trivial to implement, except I'd need to know if there are any obvious roadblocks. If Beamdog don't implement it it'd still make a great mod, I think.
So, did anyone knowledgeable consider this? Any obvious snags? Anyone know how to do this?
The thing is that traps are kind of banal, and healing is kind of pleniful and the game would be a much better experience if you had a reason to care about traps. There's quite a bunch of them around, but there's no real motivation to pay attetntion to finding them and disarming them. A fixed non-shared 100XP to the thief who disarms them would totally motivate a person to explore certain areas as a thief (or save them for XP with Annah).
I'm thinking about suggesting it officially, and I suspect it might be trivial to implement, except I'd need to know if there are any obvious roadblocks. If Beamdog don't implement it it'd still make a great mod, I think.
So, did anyone knowledgeable consider this? Any obvious snags? Anyone know how to do this?
Post edited by lujo on
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I don't think it's really needed in PSTEE though. There are many other ways to earn XP. It could be an option for a tweak mod however.
i remember that this was a concern for me the very first time i played PS:T
I mean, you're imortal, you really can just walk through all of them.
The XP would be very nice, in a small way, to help Annah catch up to the rest of the guys. If you follow any guide, and many people do when they play Torment, you'll do a billion quests and possibly even farm a bunch of Abishai by the time you get her. Scoring some nice roleplay / class exclusive XP just for her from actually interacting with your environment would be great.
Right, so, I'm not looking to suggest implementing anything but a fixed 100 XP for trap disarms formally, apart from maybe some form of auto-detect for traps. It'd probably be easier to talk them into implementing it if we had the whole thing ready.
Could you share the fully defined XPBONUS.2DA? @argent77 Or rather just the relevant part?
I've used a slightly modified version of BG2EE's XPBONUS.2DA.
Also opens up room for modders to make traps and such. And, well, general-purpose-game-apart-takers like myself to bloody well look at traps and see what's there
How do you implement this thing?
I've formally suggested/requested an implementation. The game would be much better off for it.