Suggestion - Boost Cache of Custom Monster Encounters
Dreadlord_Anwyn
Member Posts: 48
I understand that the second most called functions in a module to heartbeat scripts are encounter spawns, and that encounter spawns, if they are custom monsters - increase lag; especially if they have custom creature items as weapons or use custom weapons.
However, at this point in time - the standard toolset creatures have become a bit passe. I read in the same location that putting these custom encounters into the cache helps with this issue, but there is a limit to how many one can cache. So, it seemed to be a decent suggestion to put out that the capacity to increase this cache be increased/streamlined/compressed or whatever.
I dont actually know how much of an issue it is TBH. I just saw it mentioned so Im throwing it out there.
However, at this point in time - the standard toolset creatures have become a bit passe. I read in the same location that putting these custom encounters into the cache helps with this issue, but there is a limit to how many one can cache. So, it seemed to be a decent suggestion to put out that the capacity to increase this cache be increased/streamlined/compressed or whatever.
I dont actually know how much of an issue it is TBH. I just saw it mentioned so Im throwing it out there.
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