How does the game determine Spell DC for monster spells?
HousePet
Member Posts: 12
Got nothing to do with EE sorry, but I can't find an answer anywhere.
Say for example I have a creature with only levels in the Undead class and I give it a spell (such as Negative Energy Ray) using the Special Abilities tab.
What stat does the game use for determining the modifier to spell DC?
Say for example I have a creature with only levels in the Undead class and I give it a spell (such as Negative Energy Ray) using the Special Abilities tab.
What stat does the game use for determining the modifier to spell DC?
0
Comments
Gets different for stuff like dragon breathes as those use HD.
I presume that is Charisma for all races, not just Undead?
I've already got a wrapper function around GetCasterLevel() which now has the ability to be overridden by a local variable on the creature.
Was pondering doing the same for SpellDC.
Its such a hassle making sure the monsters obliterate the players when the spell abilities work in odd ways...