List of differences new vs old
AADA7A
Member Posts: 32
Basically I would like to see a list of these, but until then, this is what I've seen that has been changed:
Chromatic Orbs death effects on higher levels is not mentioned. Is this because it has been removed or because the manual simply has an exp cap which doesn't allow for it anyway? I think it would be interesting to know that level cap, and add the descriptions for high level chromatic orb anyway, since that is what has been done with basically everything else, plus that it's good to know when choosing spells as a sorcerer.
SEEKING SWORD: Considered a +4 weapon for purposes of determining what it can hit, but no longer adds any other bonuses. Probably good nerf for low level gaming.
Spook has no longer -6 saving throw, but gradually becomes better with level. Our quest (for powergaming) is in vain!
Vampiric Touch is nerfed for low-levels.
Wraithform seems to be a new spell!
In the description for the Confusion spell, it is added that the saving throw with a -2 penalty is "adjusted for wisdom". What does this mean?
Animate Dead description mentions no upgrades for skeleton warriors at level 15 or what it used to be. No more?
Chaotic Commands is a new spell!
Chromatic Orbs death effects on higher levels is not mentioned. Is this because it has been removed or because the manual simply has an exp cap which doesn't allow for it anyway? I think it would be interesting to know that level cap, and add the descriptions for high level chromatic orb anyway, since that is what has been done with basically everything else, plus that it's good to know when choosing spells as a sorcerer.
SEEKING SWORD: Considered a +4 weapon for purposes of determining what it can hit, but no longer adds any other bonuses. Probably good nerf for low level gaming.
Spook has no longer -6 saving throw, but gradually becomes better with level. Our quest (for powergaming) is in vain!
Vampiric Touch is nerfed for low-levels.
Wraithform seems to be a new spell!
In the description for the Confusion spell, it is added that the saving throw with a -2 penalty is "adjusted for wisdom". What does this mean?
Animate Dead description mentions no upgrades for skeleton warriors at level 15 or what it used to be. No more?
Chaotic Commands is a new spell!
Post edited by Balquo on
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Comments
I think the "adjusted for wisdom" is an oversight.
And the experience cap is the same as vanilla BG1+TotSC (161k).
Some of the problems with the manual (no mention of what the exp cap is, outdated spell descriptions) is due to the fact that the manual was finalized to get approved weeks ago before the xp cap was decided upon and the spell descriptions were revised for BGEE.
I'm keeping track of the errors people find, but updating the instruction manual would be rather unprecedented for a video game.
So @Oxford_Guy is right, to a certain extent; the manual is up to date as of a few months ago (with the kit descriptions being up to date as of October), but there may be small changes that have been made more recently, which won't be described in the manual as they are in practice. One of those quirks of development, with which I'm all too familiar.
(As another example, I was creating online help for a piece of software, and unbeknownst to me one of the developers had completely changed a feature to work differently, after I had already documented it. When the next version was released, people were confused because the help said one thing and the program said another.)
I'm sure there'd be plenty of community support available here to go through any corrections, proof-read etc. Sure, I completely understand how these things happen, and Baldur's Gate is an extremely deep and complex game, which makes this more likely, but it doesn't mean that things can't be improved post-release, given that we now live in an age of non-paper manuals
I looked briefly at the thread @Oxford_Guy have created, and it's already 7 pages long...
* May be a slight exaggeration