My project showcase and thread
NWN_Töml
Member Posts: 90
Lots of household and peasant (clutter ) objects i´m modeling and texturing by myself. Textures need some improvements i know but it´s just a wip for now.
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And i keep everything very low poly as you can see on the pipes. Yes i do. It´s my art direction and will not be changed at all I focus on perfectly matched textures and clean geometry!
Well, she is not nude behind her long apron
Pretty low poly yes i know... but thats how i want it to look alike!
That big barrel thing with the wheels is completely unfunctional i know...it´s just some random stuff...
Whenever i texture something i create a template for colors... so thats what you see there!
it´s hero in 3d from "quest for glory 1 and 2 " (old sierra game...not the remakes)
Yep, thats my project!!
Creating a complete adventure like the first one...so it´s medieval
No. Complete model and texture done by myself The "black" robe from hero is complete too but i was to lazy to post...soon i do some complete show of the characters that are ready!
Oh and big thanks to Sherincal for the great "pixel shader". Without it i couldnt do this project in such an awesome way. It´s realy coming together like i ever wished... if you would know what i tried...AGS...
As i said...it´s all or almost a just one tile based scene where you can act. So in the end some or most people will disilke it. But hey... i do this in the first place for myself and release what i enjoy
And some testing about "water" and SSAO shader plus default geometry and textures.. well, testing everything how it looks overall