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Do we still have to build/script the way we used to?

NeverwinterWightsNeverwinterWights Member Posts: 339
We have come a long way since the days of my "new" computer with it's amazing 400 mhz processor that I first started playing NWN on. And Beamdog has made enhancements to the way the engine works. Speeding up the processes and what not.
With NWN:EE do we still need to build the same way we used to? Do we still avoid area and module heartbeats? Do we still avoid areas bigger than 16x16? Do we still need to keep the getting and setting of campaign variables and objects to a minimum? Do we still avoid putting placeables on the red grid lines?
Basically has anything changed that we can now say we don't need to worry about this or that as much as we used to?
Are there any NEW practices that people should know about when building in EE as apposed to 1.69?

If anything has changed this info could be very useful to both old and new players.

Comments

  • ProlericProleric Member Posts: 1,281
    For SP, I don't worry about any of those things any more, or script cacheing, or 2da serial processing.

    PW owners might have a different experience, though.
  • VallisVallis Member Posts: 11
    Is there a collection of these bits of wisdom anywhere for reference?
  • NeverwinterWightsNeverwinterWights Member Posts: 339
    Vallis said:

    Is there a collection of these bits of wisdom anywhere for reference?

    I was hoping to start one with this thread.
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