MDL: Animeshes now support TSB and thus normals & specular maps.

Ok that sounds great. But what is TSB ?
I experimented already with animeshes...like for waterfalls...so it´s pretty interesting stuff
Ok...it´s tangent space basis.... whatever that math means...
I experimented already with animeshes...like for waterfalls...so it´s pretty interesting stuff

Ok...it´s tangent space basis.... whatever that math means...

Post edited by NWN_Töml on
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Read This:
http://docs.cryengine.com/display/SDKDOC4/Tangent+Space+Normal+Mapping
It's for Unreal but applies to all engines utilizing this feature.