Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Does anyone make use of Kiel's Morning Star +3 (from Durlag's Tower).
I'm just taking a party through the game, and having some fun with it. I have a Kensai skilled in this weapon category.
Previously, with the beserk aspect of it, I thought it wasn't worth the trouble. But, two things:
(1) The best Flail or Morning Star you can find otherwise is +1. This is +3. A big jump.
(2) If I'm not mistaken, when you go beserk you get an additional +2 THACO and +2 damage. Need to check this, but it seemed to be the case.
That's +4 damage and +4 THAO on the next best weapon in that category you can find.
My cleric has remove curse loaded, and I'm now just trying to work out how to use the flail tactically.
Early stages at the moment. Basically, I think when you loose control of him, when he kills someone, he then moves onto the next nearest opponent. This can be tricky because if you're attacking in close formation it often means he'll attack one of your own next. But, there are things you can do I suppose. e.g., take an invisibility potion, put him on the other side of a group of enemies, and let him attack them from the other side.
Either way, this might be great for attacking bosses.
Heck, thinking about it, if you have only one tank wield it, and the rest of your party uses ranged weapons, he can run into battle and cut people down and you don't have to worry about him turning on your own side - as they'll be at a distance. Then, I think, when the enemy are all cut down he comes out of beserk.