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What ambient occlusion and depth of field looks like in custom tilesets

ZwerkulesZwerkules Member Posts: 112
edited February 2018 in General Discussions NWN:EE
I really like the new ambient occlusion. To show what it looks like in custom tilesets, I made a video and uploaded it to Youtube. https://youtu.be/8p-c5unTTPU
Once I've added normal maps and spec maps, I'll make a new video. This time I will also not forget to turn the skybox override on.

This might not be the right place for this kind of post. If there's a better place, please feel free to move it.
I wasn't sure where to put this post.

Comments

  • NWN_TömlNWN_Töml Member Posts: 90
    Looing great :)

    I guess my own custom SSAO shador is a bit tougher then yours but anyway. The improved 3d looks makes the whole environment much more to enjoy.
  • tgxtgx Member Posts: 40
    This is cool. Even without people to give it purpose, I can easily see stories that could come from such a setting. I really do want to get back into making a module or something. This is inspiring!
  • ZwerkulesZwerkules Member Posts: 112
    If it inspires you, it has served its purpose.
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    Absolutely gorgeous!

  • thirdmousethirdmouse Member Posts: 67
    edited February 2018
    I love the new AO, but even without it these tilesets are top shelf for NWN. For anyone inspired to try building with these awesome tilesets, the ones shown in the video can all be found at the vault. They are Mountains and More, Medieval City, and Mountainous Forest.

    {For anyone that's never done it before, you'll need to download the latest version of haks, throw them in your hak folder (the Documents one, not the hk folder at your game location), then open/create your module in the toolset and Edit > Module Properties > Custom Content (tab) to select and associate the haks with your module. Then create an area and select your new tileset from those available! Some projects will come with demo modules you can load instead, to play with them right away.}
  • MrDamageMrDamage Member Posts: 210
    Those are incredible!
  • Savant1974Savant1974 Member Posts: 310
    Can't wait to see them with normal and spec maps! Love your work.
  • Chili_TexasChili_Texas Member Posts: 4
    Fantastic, I hope to see these on the workshop soon?

    If not, can we add to our Steam toolset with these external haks?
  • MadHatterMadHatter Member Posts: 145
    @Chili_Texas Both Steam and Beamdog read the Documents\Neverwinter Nights\hak folder for the toolset.

    In that sense, being on the Workshop wouldn't currently help you--you'd have to manually move the files to Documents anyway.

    Download them off the Vault and your Steam toolset will be able to use them.
  • JFKJFK Member Posts: 214
    And don't forget to thank the creator of this wonderful content, @Zwerkules, when you download it. A nice comment and a vote go a long ways toward encouraging talented folks like he to continue giving us these wonderful gifts. Go to the Vault. Get the stuff. And thank the Creator. ;)

    -JFK
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