Only i never liked a "jRPG" in my life?
SorcererV1ct0r
Member Posts: 2,176
Sorry if my 'definition' or jRPG sounds offensive to jRPG fans, but when i read 'jRPG", i 'visualize' a ultra linear history of a generic swordsman teenager saving the world with other teenager after farming the same monster for 60h+.
I don't see any jRPG showing mature content. Wen i mean mature, don't necessary means "fan service", means complex ethic decisions, dark themes like Slavery in Morrowind, they don't let you customize your main character, you need to be a immature teenager swordsman in 99% of time. That is exactly the opposite of NWN1 for example. In nwn1 you customize your character any way that you wanna, and play the OC with a sorcerer, then a druid then a paladin are completely different experiences because each class is so different. You can choose everything, age, gender, religion, skills, race, class...
The first game that i have played was M&M VII and my english was terrible(my grammar and accent still not good but at least i can undestand). Took an eternity to leave Emerald Island, but i loved everything. From the party customization to explore the island and get new spells, advance skills, try to get loot to sell. Was amazing. After a lot of time i got a PS1 and the first JRPG that i have played was FF VII. Dropped before i have completed the disc one. Found the game too repetitive and on rails.
I see a lot of jRPGs being released on steam and on gog and... Only i never liked a single jRPG? When i mean jRPG, i don't include RPG's developed in Japan with mostly "wRPG" characteristics like Dragon's Dogma.
I don't see any jRPG showing mature content. Wen i mean mature, don't necessary means "fan service", means complex ethic decisions, dark themes like Slavery in Morrowind, they don't let you customize your main character, you need to be a immature teenager swordsman in 99% of time. That is exactly the opposite of NWN1 for example. In nwn1 you customize your character any way that you wanna, and play the OC with a sorcerer, then a druid then a paladin are completely different experiences because each class is so different. You can choose everything, age, gender, religion, skills, race, class...
The first game that i have played was M&M VII and my english was terrible(my grammar and accent still not good but at least i can undestand). Took an eternity to leave Emerald Island, but i loved everything. From the party customization to explore the island and get new spells, advance skills, try to get loot to sell. Was amazing. After a lot of time i got a PS1 and the first JRPG that i have played was FF VII. Dropped before i have completed the disc one. Found the game too repetitive and on rails.
I see a lot of jRPGs being released on steam and on gog and... Only i never liked a single jRPG? When i mean jRPG, i don't include RPG's developed in Japan with mostly "wRPG" characteristics like Dragon's Dogma.
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Comments
the ones that i have seen/played ( although that isn't many, but they were the big time ones ) they really emphasize on the "epicness" of battles and setting, almost as if you were watching an anime
i remember playing my first JRPG called FFX and the reason why i played it was because i heard it was complete garbage with it's "too many cinematics" so i started playing it and found myself thinking the same thing as you were
but after awhile, for some weird reason it was kind of growing me, and i was slowly getting more and more into it, and the irony is, the game was actually pretty good, it was a new battle mechanic i've never seen before ( in fact out of all the final fantasies - although haven't played any, but seen friends play others - in my opinion it has the best battle system, none of this action bar/pseudo real time but not really turn based combat )
but yeah i understand what you mean though, i guess it just comes down to personal taste
Personally i don't like play in melee in video games because i play games to do things that are impossible in reality(stop time, conjure a efreeti, etc), with swords, i can easily purchase a Katana/Rapier/Claymore and train in real life. If the game have a good lore, world to explore and etc, i can enjoy like Witcher. Maybe for some people who wanna feel more immerse in history and don't care about the MC and the grinding, jRPG sounds interesting.
It's just a taste thing, as I don't really get on with their aesthetic/style.
I won't say that they're bad games or anything, they're just not for me.