Building a module - Collaboration?
Vallis
Member Posts: 11
What are the best practices/tools to use to best allow multiple people to work on the same module at once?
I was thinking git, but since modules are binary (they are, right?) I'm not sure how well that would work.
I'm primarily interested in building areas using tilesets and such baked in to the game, along with some scripting.
Not so much into creating new tilesets or objects (at least for now)
How do the experts do it?
I have created tilesets and hakpaks in the past, but this was in 2004... sadly I have forgotten most of what I knew.
I was thinking git, but since modules are binary (they are, right?) I'm not sure how well that would work.
I'm primarily interested in building areas using tilesets and such baked in to the game, along with some scripting.
Not so much into creating new tilesets or objects (at least for now)
How do the experts do it?
I have created tilesets and hakpaks in the past, but this was in 2004... sadly I have forgotten most of what I knew.
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Comments
The "official" tools for this are at https://github.com/niv/neverwinter_utils.nim
This is a good starter setup using the old ruby tools: https://github.com/jakkn/nwn-devbase/
And here is a work-in-progress to convert it to the nim tools and make it friendlier for EE.
So it looks like the easy nim installer (choosenim) is broken. So I need to install nim manually. Does it matter whether I use the 64 bit or 32 bit version of nim for neverwinter_utils?