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Building a module - Collaboration?

What are the best practices/tools to use to best allow multiple people to work on the same module at once?

I was thinking git, but since modules are binary (they are, right?) I'm not sure how well that would work.
I'm primarily interested in building areas using tilesets and such baked in to the game, along with some scripting.
Not so much into creating new tilesets or objects (at least for now)

How do the experts do it?

I have created tilesets and hakpaks in the past, but this was in 2004... sadly I have forgotten most of what I knew.

Comments

  • SherincallSherincall Member Posts: 387
    Git (or equivalent) is the way to go. There are numerous tools to convert the module files into various text-based formats, such as XML, JSON, YAML, etc.
    The "official" tools for this are at https://github.com/niv/neverwinter_utils.nim

    This is a good starter setup using the old ruby tools: https://github.com/jakkn/nwn-devbase/
    And here is a work-in-progress to convert it to the nim tools and make it friendlier for EE.
  • VallisVallis Member Posts: 11
    Thanks for the info!
    So it looks like the easy nim installer (choosenim) is broken. So I need to install nim manually. Does it matter whether I use the 64 bit or 32 bit version of nim for neverwinter_utils?
  • SherincallSherincall Member Posts: 387
    It shouldn't. I used both versions of the tools successfully.
  • VallisVallis Member Posts: 11
    Ok, so I decided that since nwn is 32 bit for now, I'd use the 32 bit mingw. Got the tools all downloaded and installed. Thanks for pointing me in the right direction.
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