new feature : We now support three additional texture coordinate streams

Great stuff. Realy awesome Team BEamdog 
But one question... could you give us a little more hint how to apply those new textures ?
I mean a shader or txi. file ? Or is the shader just a textfile like a txi file named like the texture ?
Questions ..questions and more questions

But one question... could you give us a little more hint how to apply those new textures ?
I mean a shader or txi. file ? Or is the shader just a textfile like a txi file named like the texture ?
Questions ..questions and more questions

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Comments
ahhhh...i have a clue or idea. In the old game Vietcong they used a 2nd map channel in the uvw settings for the nice water. You know when water hits the shore it´s always a bit more transparent. I will try that out!!