The big issue with the new water, as seen in those screenshots, is that it depends on the wind. The more wind in the area, the larger/faster the waves.
The problem is that wind didn't really do anything before, so builders always built their areas with no wind. You can modify the wind (client side) with a "setglobalwind x y z" command. Try "setglobalwind 2 2 0".
Another problem is that water is always blue, so if you're using sewer water, it won't look greenish.
Comments
Here are a few comparisons of the same area: No wind, Medium wind, Full wind
The problem is that wind didn't really do anything before, so builders always built their areas with no wind. You can modify the wind (client side) with a "setglobalwind x y z" command. Try "setglobalwind 2 2 0".
Another problem is that water is always blue, so if you're using sewer water, it won't look greenish.
Here is an override (put in override/ as "fswater.shd") that uses texture colors and has larger default waves:
https://gist.github.com/mtijanic/60cf249c52c34f96250bc6935949d780
Same area as above, with no wind, but with this override:
I'm curious if that still looks bad?