First expansion for the EE-
SaintPhillip
Member Posts: 59
Ravenloft.
That is all.
thanks =P
That is all.
thanks =P
5
Comments
I'm really itching for some Eberron. All we've had is an RTS and an MMO. If they did Ravenloft first, I'd love to see it second.
Some more Planescape would be awesome, but I don't think I'd want a PS:T sequel or prequel done in Neverwinter. I feel like it should play similarly to PS:T if it were ever done.
And there are countless interesting lands and places in FR beyond the conventional ones that most often pop up in the video games, and personally I am really eager to see some of those places beyond the Sword Coast/Western Heartlands; places such as the Moonshae Isles, Chult, Calimshan, Shining South, etc.
However, I will say that given the current course of D&D, I don't really expect anything official to be something outside of the Forgotten Realms. So I would totally be up for regions we haven't seem much of, particularly Chult and Zakhara.
TR
Looking up info on Zahkara sounded very interesting, Pirate infested waters, Genies pulling strings, Demon infested cities, Sorcerers wielding strange magic, flightless Dragons (Vishap) that run jump & climb fast and prefer to stalk prey (camouflage scales) and wait for them to be vulnerable and if cornered in their lairs will likely have escape routes making killing them a total pain, no breath attack, no fear aura & no magic but can have spell-like abilities (sleep, invisibility, suggestion, charm monster, undetectable lie), sneaky very alert and will wait for you to be vulnerable.
They could make 2 or 3 expansions with a larger connected plot.
Also more, some people are going with Hybrid PC/Apple computee Tablets, Tablets, IOS, Android Mobile Smart Phones, over PC's, for their business, gaming wants, needs, etc.
This, that is the biggest reason Beamdog has done enhanced editions of Classic Roleplaying games, like BG, BG2, IWD, Planescape, NWN, etc.
Those games dont need enhanced editions. But they did needed to be made available on Tablets, Mobile, Hybrids.
And if going to do that, might as well enhance it, them.
I am glad that BG, BG2, IWD, Planescape, NWN, are on my phone.
I hope, wish Temple of Elemental Evil EE, and Pools of Radiance, Ruins of Myth Drannor EE, NVWN 2 EE end up on my phone as well.
- a party of 3-6 characters with full control in single player, or multiplayer
- no unlimited resting for full recovery i.e. party composition and resource management matters
- no respawning
A series of modules, designed to be DM-led, which start a group of players at level 1 and adventure them upward. Imagine the locations each new module could showcase.
1. Professionally designed -canon- areas, NPCs, artifacts.
2. Professionally designed storylines, dialogue options, encounters *See NOTE 1
3. Professional DM maps, tools, notes, and 'practice encounters/scenarios'. Cut-and-Paste dialogues if the DM wants to do that; basic NPC dialogues if the DM wants that.
4. Optional non-DM play. I know, this might be tough, but it ought to be possible, even if not as fun.
NOTE 1:
Stock NPCs can have automated dialogues and 1-liners, as well as ambient animations/ designated roles. Any unique or important NPCs can have the core dialogues too, so non-DM play COULD be done (but not recommended).
Meh, I'm babbling.
I just feel like there are a lot of RP games, single-player, MP, etc. But there's really only one NWN. It seems like the uniqueness of the game - the potential- hasn't be exploited very much. Yet.
-JFK
Edit: I forgot an important point. Due to the smaller scope of individual packets, production might be quicker than with a single massive expansion. This might generate revenue for BD, which would promote the continuation of the series. Just a thought. jfk
@Asturonethoriusaline
I do really like NWN 2 and would like to see it patched and brought over to the Switch.
Ive always had performance & bug issues with NWN 2, everytime I play there are at least several areas including the tutorial that run a little choppy for me and the same bug everytime at the Crossroad Keep battle near the end of the game, we have to hold the keep against swarms of enemies funneling through a choke point and if I use area effect spells the cinematic plays but the final boss of that area doesn't show up and I can't finish the game so I have bring heavy fighters to hold the line and hold back my magic until the boss arrives.
There's plenty of bug and performance fixes to be made, the thing I always change in NWN 2 is the NPC's because the enemies are just too easy and after looking at them in the toolset I found many of them are pretty crap so I modified every area in the game and beefed up almost every enemy giving most of them different classes and some multi classes, more spellcasters and even a couple of weapon masters, in the graveyard I made one of the skeletons a Mage Captain (1 Fighter, 4 Wizard, 2 Eldritch Knight) and he actually got 2 fireballs off before I got him... that's right hurt me and make me work for it ?