List of all interviews with the developers — Update [12]
kangaxx
Member Posts: 681
[12] Interview With Overhaul Games on 'Baldur's Gate: Enhanced Edition' on TouchArcade.com (11/27/2012)
Trent Oster
[11] A Trent Oster Interview on 1morecastle.com (11/24/2012)
Trent Oster
Challenges of porting BGEE for Android and iOS | Cross platform play | New features | Former Bioware and BG members | BG:Next | Trent's favourite game of all time
[10] Trent Oster on building “BioWare 0.6 Mark 2” on pcgamesn.com (11/23/2012)
Trent Oster
Trent's early days at Bioware | Why BG & why now | Competition | Revival of Infinity Engine and RPG development | Trent's selection of companions in BG | Dave & storytelling | Game’s difficulty | New content | Importance of modding | Bioware today | DLC
[9] Beamdog’s Trent Oster on Baldur’s Gate for iPad on pockettactics.com (11/22/2012)
Trent Oster
Touchscreen editions | UI enhancements for iPad | Android | Next project | iOS & Android platform support
[8] Interview with Trent Oster on rpgamer.com
Trent Oster
Overview of BG for new gamers | Key features of BGEE | New character & party mechanics | Accessibility for newcomers | Multiplayer & crossplay | DLC | Cut & edited content | Console version | Biggest challenges & most rewarding moments | Pre-production | Next projects
[7] Baldur’s Gate: Enhanced Edition Breathes New Life Into a Classic on tor.com (11/20/2012)
Trent Oster
Infinity engine's major enhancements | Original development team's feedback | Consoles & Linux edition | Delay | BG2:EE | Icewind Dale and Planescape: Torment | NWN | BG3 | Overhaul Games | Future of PC gaming | Mods & community | Trent's development vision | Trent's book reading list
[6] Enhanced interview: making a classic better on shacknews.com (11/16/2012)
Trent Oster
Delay | Co-op | Console edition | New content | Price decisions & DLC for the iPad | Black Pits as stand-alone adventure | AI | Level cap | Voice over/actors | New music | Pricing | Linux version | BG2:EE | DLC
[5] How fans translated “close to a million words of dialog” in new Baldur’s Gate localizations on pcgamer.com (11/16/2012)
Trent Oster
Extent of dialogue | Trent's NWN/Atari story at Bioware | Localization efforts | Creators' collaboration with the community
[4] Hi, Reddit! I'm Dave Gross, author of Pathfinder Tales and Forgotten Realms novels, and lead writer for Baldur's Gate: Enhanced Edition. on reddit.com (11/14/2012) [closed]
Dave Gross
[3] Sorcerer’s Place Plays 20 (+2) Questions With Trent Oster on sorcerers.net (11/13/2012)
Trent Oster
Motivation for BGEE | Enhancement Trent is most proud of/worried about | The greatest obstacle | market for games like BG on mobile platforms | Modding | Fan content in BGEE | DLC | Inspiration for The Black Pits | BGEE content in BG2EE | BG3 | Delay | Lessons learned working on BGEE
[2] We are Overhaul Games, the team behind "Baldur's Gate: Enhanced Edition". Ask us (almost) anything! on reddit.com (08/28/2012) [closed]
Trent Oster, Cameron Tofer, Nathan Willis, Scott Brooks, Dave Gross, Phillip Daigle, Coriander Dickinson, Keith Soleski, Alex Molzahan
[1] # 27 AFK Podcast "Beam Dog" on twitch.tv (08/21/2012)
Trent Oster
[0] Baldur's Gate: Enhanced Edition Interview on gamebanshee.com (06/25/2012)
Trent Oster
Please let me know, if interviews are missing on this list.
Trent Oster
[11] A Trent Oster Interview on 1morecastle.com (11/24/2012)
Trent Oster
Challenges of porting BGEE for Android and iOS | Cross platform play | New features | Former Bioware and BG members | BG:Next | Trent's favourite game of all time
[10] Trent Oster on building “BioWare 0.6 Mark 2” on pcgamesn.com (11/23/2012)
Trent Oster
Trent's early days at Bioware | Why BG & why now | Competition | Revival of Infinity Engine and RPG development | Trent's selection of companions in BG | Dave & storytelling | Game’s difficulty | New content | Importance of modding | Bioware today | DLC
[9] Beamdog’s Trent Oster on Baldur’s Gate for iPad on pockettactics.com (11/22/2012)
Trent Oster
Touchscreen editions | UI enhancements for iPad | Android | Next project | iOS & Android platform support
[8] Interview with Trent Oster on rpgamer.com
Trent Oster
Overview of BG for new gamers | Key features of BGEE | New character & party mechanics | Accessibility for newcomers | Multiplayer & crossplay | DLC | Cut & edited content | Console version | Biggest challenges & most rewarding moments | Pre-production | Next projects
[7] Baldur’s Gate: Enhanced Edition Breathes New Life Into a Classic on tor.com (11/20/2012)
Trent Oster
Infinity engine's major enhancements | Original development team's feedback | Consoles & Linux edition | Delay | BG2:EE | Icewind Dale and Planescape: Torment | NWN | BG3 | Overhaul Games | Future of PC gaming | Mods & community | Trent's development vision | Trent's book reading list
[6] Enhanced interview: making a classic better on shacknews.com (11/16/2012)
Trent Oster
Delay | Co-op | Console edition | New content | Price decisions & DLC for the iPad | Black Pits as stand-alone adventure | AI | Level cap | Voice over/actors | New music | Pricing | Linux version | BG2:EE | DLC
[5] How fans translated “close to a million words of dialog” in new Baldur’s Gate localizations on pcgamer.com (11/16/2012)
Trent Oster
Extent of dialogue | Trent's NWN/Atari story at Bioware | Localization efforts | Creators' collaboration with the community
[4] Hi, Reddit! I'm Dave Gross, author of Pathfinder Tales and Forgotten Realms novels, and lead writer for Baldur's Gate: Enhanced Edition. on reddit.com (11/14/2012) [closed]
Dave Gross
[3] Sorcerer’s Place Plays 20 (+2) Questions With Trent Oster on sorcerers.net (11/13/2012)
Trent Oster
Motivation for BGEE | Enhancement Trent is most proud of/worried about | The greatest obstacle | market for games like BG on mobile platforms | Modding | Fan content in BGEE | DLC | Inspiration for The Black Pits | BGEE content in BG2EE | BG3 | Delay | Lessons learned working on BGEE
[2] We are Overhaul Games, the team behind "Baldur's Gate: Enhanced Edition". Ask us (almost) anything! on reddit.com (08/28/2012) [closed]
Trent Oster, Cameron Tofer, Nathan Willis, Scott Brooks, Dave Gross, Phillip Daigle, Coriander Dickinson, Keith Soleski, Alex Molzahan
[1] # 27 AFK Podcast "Beam Dog" on twitch.tv (08/21/2012)
Trent Oster
[0] Baldur's Gate: Enhanced Edition Interview on gamebanshee.com (06/25/2012)
Trent Oster
Please let me know, if interviews are missing on this list.
Post edited by kangaxx on
7
Comments
Maybe the AMA with Dave Gross could count as an interview? It's a great read anyway, and I would think it belongs here as well.
http://www.reddit.com/r/Fantasy/comments/136ut9/hi_reddit_im_dave_gross_author_of_pathfinder/
There's a new short interview here: http://1morecastle.com/2012/11/baldurs-gate-enhanced-edition-a-trent-oster-interview/
Not so many new questions, but we do get to know Trent's favorite game ever. You'll never, ever guess which game that is... :-)
Thank you!
There's a podcast with an interview with Trent from my favorite iOS site TouchArcade.com
iTunes direct link:
http://toucharcade.com/castlinks.php?pos=3&url=http://itunes.apple.com/us/podcast/the-toucharcade-show/id337015605
Direct link:
http://toucharcade.com/castlinks.php?pos=6&url=http://toucharcade.com/podcast/http://tapodcast.s3.amazonaws.com/TouchArcadeShow-Bonus-046.mp3
Haven't had time to listen to it yet, but you might want to add it to the list?
Here's an excerpt from the blurb on TouchArcade:
"At the top, Oster tells us about Enhanced Edition's new UI and usability features. He also talks specifically about how the iPad version of the game feels and what it was like to get Baldur's Gate's original code working on a new-fangled tablet computer. Later, we dive into a chat about cross-game saves and what's coming next from Overhaul after it releases Enhanced Edition this November 28 on PC and, maybe, iPad."