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List of all interviews with the developers — Update [12]

kangaxxkangaxx Member Posts: 681
[12] Interview With Overhaul Games on 'Baldur's Gate: Enhanced Edition' on (11/27/2012)
Trent Oster

[11] A Trent Oster Interview on (11/24/2012)
Trent Oster
Challenges of porting BGEE for Android and iOS | Cross platform play | New features | Former Bioware and BG members | BG:Next | Trent's favourite game of all time

[10] Trent Oster on building “BioWare 0.6 Mark 2” on (11/23/2012)
Trent Oster
Trent's early days at Bioware | Why BG & why now | Competition | Revival of Infinity Engine and RPG development | Trent's selection of companions in BG | Dave & storytelling | Game’s difficulty | New content | Importance of modding | Bioware today | DLC

[9] Beamdog’s Trent Oster on Baldur’s Gate for iPad on (11/22/2012)
Trent Oster
Touchscreen editions | UI enhancements for iPad | Android | Next project | iOS & Android platform support

[8] Interview with Trent Oster on
Trent Oster
Overview of BG for new gamers | Key features of BGEE | New character & party mechanics | Accessibility for newcomers | Multiplayer & crossplay | DLC | Cut & edited content | Console version | Biggest challenges & most rewarding moments | Pre-production | Next projects

[7] Baldur’s Gate: Enhanced Edition Breathes New Life Into a Classic on (11/20/2012)
Trent Oster
Infinity engine's major enhancements | Original development team's feedback | Consoles & Linux edition | Delay | BG2:EE | Icewind Dale and Planescape: Torment | NWN | BG3 | Overhaul Games | Future of PC gaming | Mods & community | Trent's development vision | Trent's book reading list

[6] Enhanced interview: making a classic better on (11/16/2012)
Trent Oster
Delay | Co-op | Console edition | New content | Price decisions & DLC for the iPad | Black Pits as stand-alone adventure | AI | Level cap | Voice over/actors | New music | Pricing | Linux version | BG2:EE | DLC

[5] How fans translated “close to a million words of dialog” in new Baldur’s Gate localizations on (11/16/2012)
Trent Oster
Extent of dialogue | Trent's NWN/Atari story at Bioware | Localization efforts | Creators' collaboration with the community

[4] Hi, Reddit! I'm Dave Gross, author of Pathfinder Tales and Forgotten Realms novels, and lead writer for Baldur's Gate: Enhanced Edition. on (11/14/2012) [closed]
Dave Gross

[3] Sorcerer’s Place Plays 20 (+2) Questions With Trent Oster on (11/13/2012)
Trent Oster
Motivation for BGEE | Enhancement Trent is most proud of/worried about | The greatest obstacle | market for games like BG on mobile platforms | Modding | Fan content in BGEE | DLC | Inspiration for The Black Pits | BGEE content in BG2EE | BG3 | Delay | Lessons learned working on BGEE

[2] We are Overhaul Games, the team behind "Baldur's Gate: Enhanced Edition". Ask us (almost) anything! on (08/28/2012) [closed]
Trent Oster, Cameron Tofer, Nathan Willis, Scott Brooks, Dave Gross, Phillip Daigle, Coriander Dickinson, Keith Soleski, Alex Molzahan

[1] # 27 AFK Podcast "Beam Dog" on (08/21/2012)
Trent Oster

[0] Baldur's Gate: Enhanced Edition Interview on (06/25/2012)
Trent Oster

Please let me know, if interviews are missing on this list.

Post edited by kangaxx on


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