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CEP 2.64

CEP version 2.64 is available for anyone to download.

https://neverwintervault.org/cep

It includes some fixes for things that were brought to my attention, additional creator credits visible in the toolset, updated names for a bunch of the optional doors (in cep2_add_doors.hak), and a bunch of new waypoints for builders to use.

You can get it as a full download or just the updated files if you already have CEP 2.63.

Builders: As always, don’t forget to back up your cep2_build and cep2_custom haks if you have anything in those! You don't want to accidentally erase anything you may have put in there if installing the full version (those haks are always empty in the download).

Have fun.


Comments

  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    2da changelog: 2.64:

    appearance.2da:
    1166-1167: minor correction to LABEL
    1966-1972: updated creator credit
    6411-6414: blanked out duplicate entries added in 2.62
    6421: blanked out duplicate entry added in 2.62
    6453: blanked out duplicate entry added in 2.63

    doortypes.2da:
    2000-2001: updated Label and StringRefGame values

    genericdoors.2da:
    151-255: cleared CTP doors entries to remove missing models error in toolset

    iprp_visualfx.2da:
    0-52: Changed Name values to account for tlk file update

    parts_belt.2da:
    17: removed entry that had no matching model
    186: removed entry that had no matching model
    219-221: added missing ACBONUS values that were accidenally removed in 2.63

    parts_bicep.2da:
    99: added missing entry that was accidenally removed in 2.63
    162: removed entry that had no matching model
    211: added missing entry that was accidenally removed in 2.63

    parts_foot.2da:
    0: removed entry that had no matching model
    99: added missing entry that was accidenally removed in 2.63
    113-115: removed entry that had no matching model
    116-118: added missing ACBONUS values that were accidenally removed in 2.63
    119: removed entry that had no matching model
    150: removed entry that had no matching model

    parts_forearm.2da:
    99: added missing entry that was accidenally removed in 2.63
    181: added missing entry that was accidenally removed in 2.63
    211: added missing entry that was accidenally removed in 2.63

    parts_hand.2da:
    14: added missing entry that was accidenally removed in 2.63
    99: added missing entry that was accidenally removed in 2.63
    211: added missing entry that was accidenally removed in 2.63

    parts_legs.2da:
    99: added missing entry that was accidenally removed in 2.63

    parts_neck.2da:
    99: added missing entry that was accidenally removed in 2.63
    186: removed entry that had no matching model
    211: added missing entry that was accidenally removed in 2.63

    parts_pelvis.2da:
    99: added missing entry that was accidenally removed in 2.63
    150: removed entry that had no matching model

    parts_robe.2da:
    13: removed entry that had no matching model

    parts_shin.2da:
    99: added missing entry that was accidenally removed in 2.63
    150: removed entry that had no matching model

    parts_shoulder.2da:
    99: added missing entry that was accidenally removed in 2.63

    placeables.2da:
    147-148: changed Static value to 1 (from 2)
    189-191: changed Static value to 1 (from 2)
    230: changed Static value to 1 (from 2)
    261: changed Static value to 1 (from 2)
    353-355: changed Static value to 1 (from 2)
    428: changed Static value to 1 (from 2)
    444: changed Static value to 1 (from 2)
    447: changed Static value to 1 (from 2)
    451: changed Static value to 1 (from 2)
    465-469: changed Static value to 1 (from 2)
    472: changed Static value to 1 (from 2)
    478: changed Static value to 1 (from 2)
    821-824: changed Static value to 1 (from 2)
    839: changed Static value to 1 (from 2)
    1951: changed Static value to 1 (from 2)
    2034-2039: changed Static value to 1 (from 2)
    2042: changed LABEL ("Plant" to "Farm" and fixed creator credit)
    2046: changed Static value to 1 (from 2)
    2056: fixed creator credit
    2200: changed Static value to 1 (from 2)
    2207: changed Static value to 1 (from 2)
    2219: changed Static value to 1 (from 2)
    2305-2307: changed Static value to 1 (from 2)
    2325-2328: changed Static value to 1 (from 2)
    2330: changed Static value to 1 (from 2)
    2336-2338: changed Static value to 1 (from 2)
    2344-2351: changed Static value to 1 (from 2)
    2447-2449: changed Static value to 1 (from 2)
    2470: changed Static value to 1 (from 2)
    2788-2796: changed Static value to 1 (from 2)
    3072: changed Static value to 1 (from 2)
    3080-3082: changed Static value to 1 (from 2)
    3090-3093: changed Static value to 1 (from 2)
    3676-3813: changed Static value to 1 (from 2)
    3815-3820: changed Static value to 1 (from 2)
    3822-3860: changed Static value to 1 (from 2)
    3953-3954: changed Static value to 1 (from 2)
    3967-3970: changed Static value to 1 (from 2)
    4246: changed Static value to 1 (from 2)
    4268: changed Static value to 1 (from 2)
    4308-4309: changed Static value to 1 (from 2)
    4311: changed Static value to 1 (from 2)
    4316-4317: changed Static value to 1 (from 2)
    4400-4409: changed Static value to 1 (from 2)
    4451-4479: changed Static value to 1 (from 2)
    4486-4494: changed Static value to 1 (from 2)
    4494: changed Static value to 1 (from 2)
    4621: changed Static value to 1 (from 2)
    4658-4661: changed Static value to 1 (from 2)
    4700: changed Static value to 1 (from 2)
    4773: changed Static value to 1 (from 2)
    4824: changed Static value to 1 (from 2)
    4924: changed Static value to 1 (from 2)
    4995-4996: changed Static value to 1 (from 2)
    5052-5053: changed Static value to 1 (from 2)
    5169-5170: changed Static value to 1 (from 2)
    5254-5256: changed Static value to 1 (from 2)
    5260-5261: changed Static value to 1 (from 2)
    5272: changed Static value to 1 (from 2)
    5354: changed Static value to 1 (from 2)
    5358: changed Static value to 1 (from 2)
    5362: changed Static value to 1 (from 2)
    5366: changed Static value to 1 (from 2)
    5370: changed Static value to 1 (from 2)
    5374: changed Static value to 1 (from 2)
    5378: changed Static value to 1 (from 2)
    5382: changed Static value to 1 (from 2)
    5386: changed Static value to 1 (from 2)
    5390: changed Static value to 1 (from 2)
    5394: changed Static value to 1 (from 2)
    5399: changed Static value to 1 (from 2)
    5455: changed Static value to 1 (from 2)
    5818-5852: changed Static value to 1 (from 2)
    5999: changed Static value to 1 (from 2)
    8452-8505: added creator credits
    11785: updated LABEL to include radius
    11444-11505: added missing "CEP stuff" asterisk to LABELs
    25202-52209: added floating crystals by The Amethyst Dragon

    portraits.3da:
    10457-10459: added CCC content

    waypoint:
    48-61: added new waypoints by The Amethyt Dragon

  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    edited February 2018
    Fixed:

    fixed textures for skyball_SR.mdl (starry sky placeable)
    fixed missing ruins painting models (placeables)
    fixed missing noble furniture models (placeables)
    fixed doors for halfling burrow, houses, and inn tiles in Castle Exterior, Rural (cep2_ext_tiles.hak)
    fixed palette for Castle Exterior, Rural (cep2_ext_tiles.hak)
    fixed palette for City Interior 2 (cep2_ext_tiles.hak)
    fixed use nodes/pwks for multiple chair placeables
    fixed chair placeable facing ("Chair 08 (NWN2)* (thegeorge)" and "Chair: Giant 3* (CCP Team)")
    fixed armor parts accidentally removed from 2da files in 2.63 due to male/female differences
    fixed missing texture and made minor adjustments to forrestals (creatures)
    fixed missing pale master arm parts for dynamic skeletons (phenotype models)
    fixed faulty dagger, bottom part 9, colors 1-4 (weapon models)

    Updated:
    palette for Castle Exterior, Rural (cep2_ext_tiles.hak) - added tile model creator credits
    palette for City Interior 2 (cep2_ext_tiles.hak) - added tile model creator credits

    Added:
    cep2_top_2_64.hak - added versioned top for builders that want to make sure their players use the most recent version

    cep260.tlk - Changes from 2.63:
    100000-100052: moved strings into CEP reserved range
    120000-120052: strings from unreserved range
    190021: added CEP asterisk to short spear name
    191149-191150: added door names
    191401-191410: updated door name/creator credits
    191801-191841: updated door name/creator credits
    191843-192199: updated door name/creator credits
    191843-192268: updated door name/creator credits *

    *Ah, this last number is wrong in the download, sorry. I forgot to count the last 69 door name updates as I was working.
  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    2.64 Hak Order


    cep2_add_doors (optional)

    cep2_add_loads (optional)

    Phenotypes Set: (optional)
    cep2_add_phenos1
    + cep2_add_phenos2
    + cep2_add_phenos3
    + cep2_add_phenos4

    cep2_add_reforge (optional)

    cep2_add_skies (optional)

    CEP-Modified Tilesets: (optional)
    cep2_add_tiles1
    + cep2_add_tiles2

    Extended BioWare Tilesets + CEP-Modified Tilesets: (optional)
    cep2_ext_tiles
    + cep2_add_tiles1
    + cep2_add_tiles2

    cep2_build (optional)

    cep2_custom (optional)

    Required:
    cep2_top_2_64 (this one is new, so players will know if they have the updated version or not)
    cep2_core0
    cep2_core1
    cep2_core2
    cep2_core3
    cep2_core4
    cep2_core5
    cep2_core6
    cep2_core7

    Not a Hak, but Required:
    cep260.tlk


    Outdated Haks:
    The download includes other "cep2_" hak files that are not currently used,
    but are kept available for backwards compatibility back to CEP 2.1 (meaning
    a player with the current CEP can still play modules/PWs that were/are
    built with older versions).
  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    Yeah, when making changes to parts_* 2da files, ya gotta watch out for all of the pieces that only have a female model and are blank for males. Sorry about that. Part of the reason for the quick update from 2.63 to 2.64.

    By the way, if any custom content makers out there want to make a lot of male-only armor parts, I have a handy list of part numbers you can use. :)
  • HimmelweissHimmelweiss Member Posts: 72
    edited March 2018
    The new waypoints are really cool.

    But they look a bit different here, did i maybe miss something or are there missing textures?


  • HimmelweissHimmelweiss Member Posts: 72
    Actually, i just noticed that a lot of custom waypoints are just white.
  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    Many of the waypoints are actually colored via ambient and diffuse color settings in the models themselves. If this is the toolset for NWN:EE, it might be different and not able to render the colors properly.
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