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Avoiding arrow traps without a thief
I'm running a no-reload with a random party. That is, I roll a dice before the game starts to determine who can join. This time around, no thief.
I'm thinking about my plan and am wondering how I can avoid the arrow traps in Nashkell Mines?
I'm thinking Otiluke's, or Protection from Missiles.
Alternatively, I may have Khalid, ahem, walk point.
Any advice would be appreciated.