Avoiding arrow traps without a thief
Cloutier
Member Posts: 228
I'm running a no-reload with a random party. That is, I roll a dice before the game starts to determine who can join. This time around, no thief.
I'm thinking about my plan and am wondering how I can avoid the arrow traps in Nashkell Mines?
I'm thinking Otiluke's, or Protection from Missiles.
Alternatively, I may have Khalid, ahem, walk point.
Any advice would be appreciated.
I'm thinking about my plan and am wondering how I can avoid the arrow traps in Nashkell Mines?
I'm thinking Otiluke's, or Protection from Missiles.
Alternatively, I may have Khalid, ahem, walk point.
Any advice would be appreciated.
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Comments
The set of 3 traps near the end of level 3 is the big scary, but the spell shield can actually help out quite a bit there
This really is a must have feature, imo.
Collect some potions, defense, heroism, invulnerability, power, you should be able to pick some up. Give them to the most defendable person and run them through the traps.
Would "Elf's Bane" belt help with arrow traps?
Cast luck on the person as well as buffing them.
Are any of them repeating traps?
I know one is, just along from where you have to cross the lava river level 3, there a small "bridge" over a stream of lava (which you can avoid) and that trap sets off as each person triggers it. So avoid.
The drawback is that on insane, those mines will be tougher at a higher level.
Get the rest of the group as close as possible to the exit without triggering the traps and then have the mage trigger the area change?
The 2 traps earlier on that level can't be avoided, but they each do a maximum of 12 damage (24 on insane). That means that even a mage character can easily tank them, let along a burly warrior. If though you're doing a run trying to avoid taking any damage at all, you could ensure that with stoneskin or mustard jelly shape (from polymorph self) and give yourself a good chance with mirror image.