MTR file format and textures
symmetric
Member Posts: 57
I recently added MTR file support to neverblender and I have some concerns about texture/material data being spread out across three file formats (MDL, TXI and MTR). It's easy to lose track of parameters and textures and loading the files becomes tricky if no care was taken creating them.
My somewhat counter-intuitive request is to add more parameters to MTR file. That way we could put all values into the MTR, if need be.
So far we only have the textureX parameters overwriting the values if the MDL file. I'd like to have the following fields: (also overwriting the corresponding values in the MDL)
My somewhat counter-intuitive request is to add more parameters to MTR file. That way we could put all values into the MTR, if need be.
So far we only have the textureX parameters overwriting the values if the MDL file. I'd like to have the following fields: (also overwriting the corresponding values in the MDL)
- alpha
- renderhints (NormalAndSpecMapped) - do we need this?
- shininess - needs a TXI file to work afaik
- ambient
- diffuse
- specular
0
Comments
TR
In retrospect my post may look a little like the rambling of a madman, especially without any context.
He, he. Join the club.
TR