Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Access and Edit/Save 2da's in Toolset - Why?
This is yet another one of those suggestions that I haven't seen properly discussed even though nearly 50 people have voted for it. For those that don't know 2da files are simply tables of data used for a variety of purposes by NwN. They are stored in plain text format in NwN unlike the Kotor games which had them compiled. In other words they can be edited and saved by any text editor, even notepad (I wouldn't advise this though). It is possible to create and use your own custom 2da files in NwN.
Given that unless you are using overrides with the toolset (why would you do that?) the toolset has no use for them.
Given that the normal place to put them is within a hak file so that they are gathered together and currently NwN EE has no facility for making hak files.
Given that you can easily edit and save them with any decent text editor.
Would someone please explain to me the sense (in a seemingly senseless suggestion) would you want to add this to the toolset.