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Other mmos whose gfx/atmosphere you admire/ which you feel NWN EE/3? could aspire to

LibertyisbackLibertyisback Member Posts: 49
edited March 2018 in General Discussions NWN:EE
For a long time, after I left nwn many years ago, i hunted around for an mmo or rpger which progressed all the things i loved about nwn: the atmosphere, multiplayer, team pvp, combat mechanics. i could not hope for toolset, but i really hoped for seamless world travel (non tileset), jump etc. mosto f the time i found mmos with beautiful gfx, but really bad spatial awareness (ie: most with over shoulder view only or bad top down view).

in terms of gfx, i love nwn art and hoped for something.. i dont know, similarly mystical?

I was wondering if anyone else would like to post pics of mmos whose gfx/art meet the minimum which you might hope for, if NWN EE were to have a full gfx engine revamp. That is right, so it wont be NWN EE, as ee is using the same basic gfx engine. I'm talking about the next evolution (nwn 3?) but at a minimum level. I call it minimum, because actually, i dont like florid overacted overadorned gfx. And Im hoping its cheaper to implement.

Anyway, here's pics from an mmo i enjoyed after nwn, and whose engine, gfx/combat etc were very close to nwn. (you can see combat formulas). Its called Champions of regnum, and if nwn 3 had a revamp, i would hope to see nice (to me) gfx like this ><







Comments

  • TheUncertainManTheUncertainMan Member Posts: 49
    I've always adored the original Guild Wars trilogy. The main attraction was that my friends were playing it, and you'd paid for it once and never had to pay a subscription fee like WoW and other MMO's.

    It could be an absolutely breathtaking game.
    Here's some screenshots - https://imgur.com/a/AWCBz
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    edited March 2018
    Those are all really bad and cartoony. This is what I expect.


  • LibertyisbackLibertyisback Member Posts: 49
    edited March 2018

    Those are all really bad and cartoony. This is what I expect.

    that's really beautiful but too realistic for me. im after a fantasy aspect, with space for self-imagination ... something otherworldly. nwn had that otherworldly (dnd?) feel upon 1st entry.

    i like the guildwars look. i also liked the Dungeon Lords look (heck, i think DL has a really epic deep fantasy gameset, a bit like Runequest from decades ago, a competitor for DnD).
    edit: I also like the look of Fable the game, and Torchlight.


    if we had a tileset that let us build Guildwars look (or Regnums, which could be cheaper to do, im not sure), that would be brilliant :P


    edit: i wanted to say -- for the user interface, as beautiful as it is to have floaty interfaces, i make three caveats:

    1) Even with a bigger screen, i think the interface needs to be able to take up the same proportion of screen scpace. That means the font size needs to be able to be as large, proportionally, as if it was on the smaller 17 inch CRTs nwn used to be played on years ago. I'm serious about this. Otherwise it's impossible to play. One reason I left Regnum is that the font size is unscalable. It's impossible on the eyes. And many dedicated nwn players will end up with presbyopia or worse. small text is impossible to play with.

    2) It's nice to have floaty, but I still love the surrounding gfx of the nwn interface. The compass, the ascrollwork and miniwindows framing, the right hand side party interface, the top right map and scrollwork too. So I would prefer to keep all of it.

    3) NWN always had the option to turn off all interfaces so that the beautiful big screen view can be enjoyed in its uncluttered glory For me, that is all thatis needed.



    Post edited by Libertyisback on
  • tgxtgx Member Posts: 40
    I hope they do replace the UI for something floaty like that. Seems modern, and I think it'd do well to present NWN in a better light. Hopefully the UI would be customizable too.

    But, since everything seems to heavily interconnected and such, maybe there's only so much they can do with this stuff, without scrapping entire swathes of stuff and starting afresh, something I hardly think they'll entertain. It's tricky. I think any enhancements they do will be things they can slot in relatively easily. Let's see what that ends up like.
  • SkipBittmanSkipBittman Member Posts: 146
    edited March 2018
    Well according to the last stream the UI overhaul will be done in stages and the last step is customizable. I can imagine it'll be a brutal job digging in and refashioning everything about how it works. But it's desperately needed, so good luck to the those toiling in the Beamdog mines!
  • ZwerkulesZwerkules Member Posts: 112
    Neverwinter Nights should aspire to have its own style and not copy a style from MMOs.
  • 1varangian1varangian Member Posts: 367
    I would look to 5th edition art for inspiration how a D&D game should look.
  • SkipBittmanSkipBittman Member Posts: 146
    edited March 2018
    Those pictures hurt my brain so much. Why does it seem so wrong? Why? Why?

    It should look like what it sorta is: living tabletop miniatures on graph paper cleverly disguised with scenery but still basically graph paper, as you play D&D with your friends.
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